I just spent 6 hours making this acceptably smooth.
Paneling like this would usually take about 2 hours for me, but there’s 2 things that made this exceptionally hard.
The first thing is glass doesn’t layer properly when it’s crossing over. It never looks like it’s intersecting. It’s always one block on top of the other, and it’s really trippy to tell where blocks are relative to each other. This is just a bug and I’m gonna do a bug report for it now.
The other thing is the main thing.
Usually when you panel parts, it’s OK to have them cross over slightly because it’s easier to get a smoother look like that. But with glass as it is now, when you have two pains cross over, It basically doubles the reflection strength and tint. So you have to carefully align it so that parts don’t cross over, which takes ages, and the fact that you can’t judge depth basically at all with glass doesn’t help.
Also my teeth are being warn down at an alarming rate with the a,mount of paneling this windshield is gonna take to look good.
So, what would the solution be?
It would be SUPER SUPER helpful if when glass clip inside each other, the texture where the glass is clipping disappears. This would make life SO MUCH easier!
I don’t know how complex doing this would be, but I don’t think it’ll be a small job... but please, it would be fantastic if you could do this!
Please read this!!!
One way to do this is that you build your glass parts with fuselage parts initially, and then change the XML property of all those parts to glass. Bingo!
Because fuselage blocks don't have such bug and we are all pretty acquainted with it.
Helpful post
Thanks
@Dad
Probably in a week or two @Camodogamingrocks
Dude when is the new update coming to iOS?
Nah I just copied and pasted this
___
Previously known as jamesPLANESii
It formats exactly like the previously known thing at the bottom. So now it looks repeated @Azamwasgamingnowismakinggames
BTW
Did you change your name 6-7 times to jamesPLANESii for WHAT?
@Wallaby damn i never thought of that
If you find my technique helpful, I encourage you to do a new updated forum post about it.
Glass be like tho kinda
Sad :(
@WNP78
The ultimate hollow fuselage exploit:
1: Take hollow fuselage
2: Make glass part clip fuselage
3: Make the glass able to 'overtake' the area where its clipping the fuselage, as in where the glass is the solid fuselage ceases to exist.
4: Boom you got effortless cabin windows.
Cool
Ohhhhh ok @WNP78
Unless you want to upgrade to full raytracing there's no all-catching way to deal with intersecting transparent pieces. Usually, the rendering engine draws a "depth buffer" which stores the depth of every pixel that has been drawn, but when you have transparent things you have multiple objects drawn at one pixel, so it can't work properly. Unity tries it's best to render each object in the right order but when they intersect that doesn't work too well. So just don't go mad with the glass intersecting and it should be alright.
I'm so sorry
RIP time
pretty anyways! great job
The texture disappearing might cause problems with glass on instruments, there would have to be a setting that enables the texture to disappear so that you can turn it off on instrument glass but have it on with paneled glass
That actually looks really good
wow this is so sad can we get another piper cub
So the HUD on fighter jet will aslo disapear since its glass inside glass, probaby instrumental too
Every poo poo time is a pee pee time but every pee pee time is not always a poo poo time.
Hi dad
Holy shnt that looks good