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help with gyro

8,049 Jauntyccmbr  4.2 years ago

I need the gyro to automatically activate when the car is flipped i don't know much about funky trees

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    5,042 Gluck

    @Jauntyccmbr Happy to help!

    +1 4.2 years ago
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    24.1k BagelPlane

    @Jauntyccmbr Np.

    4.2 years ago
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    24.1k BagelPlane

    @Gluck Oh, gotcha. Ok!

    +1 4.2 years ago
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    8,049 Jauntyccmbr

    Thankyou guys:)@Gluck @BagelPlane

    4.2 years ago
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    5,042 Gluck

    @BagelPlane I stand corrected, RollAngle works better.
    Tho AltitudeAgl measures altitude above ground level, not above sea level, so it will work.

    4.2 years ago
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    24.1k BagelPlane

    @Gluck Plus you’d want RollAngle>65, not pitch angle.

    4.2 years ago
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    24.1k BagelPlane

    @Gluck The elevations for racetracks vary, so an altitude flip won’t work. I recommend a piston system like what’s on Leehopad’s Rally Chassis.

    +1 4.2 years ago
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    5,042 Gluck

    something with PitchAngle < 0 in the activationGroup tab should probably work. If the specific angle needs adjusting just mess with the 0 a bit.
    I might warn you an altitude toggle might work better in terms of not damaging your car, in which case clamp01(AltitudeAgl < 5) might do better. Or you could just set heath high and collisions to none.

    4.2 years ago
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    8,049 Jauntyccmbr

    @Dad I don't want the creations to have gyros on them as much as possible I only want them to activate when flipped

    4.2 years ago
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    Set the activator and set it’s power high. It doesn’t need an input.

    +1 4.2 years ago
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    Here is your extremely long and complicated funky tree code:
    None

    4.2 years ago