Hello devs!
I am trying to make a realistic supersonic airliner, but I want multiple settings for the windshield visor. To do this now, I would have to fit many pistons in the same place. In the next update, maybe you could make it so that we can set one object to multiple different activation groups.
I hope a dev sees this.
@PlanePlaneThe66373637 sorry I don’t really know. I got rid of that google doc.
@AlienbeefyTheCheekiBreeki That would be great!
Unrelated but What plzce was i on the random thing challenge? You didnt tell me
This can be done with Funky Trees...
This is basic funky trees my man
If you want, I could help. Try contacting me on Discord (Beefy#7440).
So anyway, SP originally had 6 Activation groups. 8 is probably the limit because 9 and 0 are bound to something else, I forgot lmao
@Ayvieyation Np
@YoDudeChase @SnoWFLakE0s thanks guys! Finally I can make my Concorde
Funky Trees Guide
@Ayvieyation yes, go to the main menu, click mods, then xml editor, then enable, the load up the build, click on the piston, then click the xml button and follow the before hand comment
It’s really hard to edit xml on iOS because apple.@YoDudeChase
Can you do that on mobile? @YoDudeChase
You can make a piston extend on more then one group, put the input as Activate1+Activate2, the only problem would be if you activated both it would give the piston a +2 input
@EternalDarkness are we allowed to tag devs or is that a d* move?