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MULTIPLE ACTIVATION GROUPS!!!

2,688 Ayvieyation  4.2 years ago

Hello devs!
I am trying to make a realistic supersonic airliner, but I want multiple settings for the windshield visor. To do this now, I would have to fit many pistons in the same place. In the next update, maybe you could make it so that we can set one object to multiple different activation groups.

I hope a dev sees this.

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    2,688 Ayvieyation

    @PlanePlaneThe66373637 sorry I don’t really know. I got rid of that google doc.

    4.2 years ago
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    2,688 Ayvieyation

    @AlienbeefyTheCheekiBreeki That would be great!

    4.2 years ago
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    30.0k TriStar

    Unrelated but What plzce was i on the random thing challenge? You didnt tell me

    4.2 years ago
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    24.1k BagelPlane

    This can be done with Funky Trees...

    4.2 years ago
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    12.1k Starbound

    This is basic funky trees my man

    +2 4.2 years ago
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    55.4k Beefy

    If you want, I could help. Try contacting me on Discord (Beefy#7440).

    So anyway, SP originally had 6 Activation groups. 8 is probably the limit because 9 and 0 are bound to something else, I forgot lmao

    +1 4.2 years ago
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    4,038 YoDudeChase

    @Ayvieyation Np

    4.2 years ago
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    2,688 Ayvieyation

    @YoDudeChase @SnoWFLakE0s thanks guys! Finally I can make my Concorde

    4.2 years ago
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    67.1k SnoWFLakE0s
    +2 4.2 years ago
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    4,038 YoDudeChase

    @Ayvieyation yes, go to the main menu, click mods, then xml editor, then enable, the load up the build, click on the piston, then click the xml button and follow the before hand comment

    +1 4.2 years ago
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    2,688 Ayvieyation

    It’s really hard to edit xml on iOS because apple.@YoDudeChase

    4.2 years ago
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    2,688 Ayvieyation

    Can you do that on mobile? @YoDudeChase

    4.2 years ago
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    4,038 YoDudeChase

    You can make a piston extend on more then one group, put the input as Activate1+Activate2, the only problem would be if you activated both it would give the piston a +2 input

    +1 4.2 years ago
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    2,688 Ayvieyation

    @EternalDarkness are we allowed to tag devs or is that a d* move?

    4.2 years ago