As you may know, my TIE bomber suffers a significant emotional event whenever it is destroyed, which crashes the game. Is there anyway to fix this? I used a cannon as a “bomb chute” as actual bombs take up too much space
How do you make it so when a part loses all its health, it does not explode?
848 AdmiralCrab
4.1 years ago
@SimpleDesignBureau bro ive literally no idea i posted that a year and a half ago
@Gluck the difference?
Disable aircraft collisions.
partCollisionResponse = None
disconnectOnly also works