Is there a way to allow cannons to fire in conjunction with guns? Say that you have a plane with a hub mounted cannon and cowling guns and you want to fire them together?
While I have ideas for several airplanes, with two partly completed, I wanted to start with something a little different this time around.
Way back when I started building a ship but gave up on it as the RP it was to appear in came to an end. Now I've two current projects that are ships; A patrol boat and a destroyer.
I'm excited for both of them and have found unique gun arrangements I'll gratefully be utilizing from both @WIZARD2017 and @MrVaultech though I've a little problem. The issue will be my destroyer - hence the second question. Is there an xml code that will allow a vessel to fire her main gun turrets' guns in a volley?
The destroyer is somewhat of a bash between the Allen Sumner-Class and the Le Fantasque-class. Presently I'm planning for her to have twin gun turrets, like the Allen Sumner-class, in super firing paired turrets fore and aft like the Le Fantasque-class. (I'm omitting the fifth turret of the Le Fantasque-class though.) I think a broadside converging volley fired from all eight guns would be pretty darn awesome. The question is though ... can it be done?
Thanks in advance! DA
@DragonAerotech jesus. Thats a big comment.
@Cyan Thanks very much for responding to my question. Maybe I should've tagged this under Funky Trees? Dunno. I got around to looking at code for auto aiming devices and even found mention of a volley mod while looking around at other's builds.
I did try your suggestion out after you mentioned it and hilariously all that did was when I pressed the space bar was to then allow me to hit the button in the corner to fire the cannons.
I'm now thinking about testing no action group but instead adding a line of code for input="FireGuns" - compared to these folks making these amazing mods today I'm just groping in the dark though! lol
Yeah, amazing that it's been that long since I made that messed up biplane. I got the alignment of the top wing all wrong so it wound up a little like a Beech Staggerwing when I really wanted it to be either perfectly aligned or with the top wing slightly forward. How I didn't catch that then eludes me even now.
A lot of stuff was going on in my life back then. Some of which was pretty heavy but other parts were just "life" in general. There were also factors in my game play though that just had me under and over it, so to speak.
I didn't feel my builds were turning out quite how I wanted. I started to lose the ambition to build altogether because I was simply incapable of doing better than I'd already been doing. I'd hit a wall both creatively and technically.
I griped endlessly at the seeming (and ongoing) unwillingness of Jundroo to address the airfoil appearance issue. I was tired of the slab sided wings and with my limited skills doing it manually was kinda impossible.
Another gripe was the 'decal' issue. For a very long time I wanted to see Jundroo create a tool to create insignia or even entire skins that could then be placed on a completed build and conform to it's contours.
Both tools would drastically reduce part counts for those that brave those waters with the tools we presently have. It would also improve the experience of our android users.
As an aside I was also plagued with the overwhelming, approaching OCD, desire to create even a basic cockpit "tub" but again I was facing a losing battle there. At the time I didn't have tools for modding apart from going into my xml files manually on notepad.
The new glass parts and hollow fuselage parts are pretty big game changers I was very happy to see. The inability of clear parts to either perforate other parts or to select to open holes in what is otherwise a "solid
Welcome back to SimplePlanes! Your last build was 2 and a half years ago, and many things have changed since then
Maybe if activationHroup is set to FireGuns, i haven’t tested it