Hi everyone,
After 12 days, my current project is mostly done. Technically speaking, this aircraft represents simple iterations on quite a few systems that I have devised (with some basic flight assists added). Therefore, a standard technical documentation of mine would be quite boring to write. Instead, I made some sort of user manual, that goes over some general flight tips that you may find useful. You can find this manual below:
For a full .pdf, you can use this google drive link
If you are insane, and want a gif of this manual, you can check my steam artwork page, here.
I’ll double this post as a teaser, too, so if you want to be tagged, type VIVIMOS in the comments!
@FIREYSPIRIT48 yess do that
@spefyjerbf can you make a spaceship with escape pods, if so that would be really cool
@spefyjerbf can u help me with my sci fi design controls?
@ThomasRoderick I made em high-yield by design. Fun factor. But yeah, I think adding a trim gyro would have helped me a lot
@spefyjerbf Yup, that's why trim is important... Same goes for real-life planes (hell, with lifting surfaces trim would be even worse with speed and lift and the like involved!). Also, those dumb-fire rockets are apparently nuclear-tipped for some reason...
@ThomasRoderick Yeah, the code is definitely long. I started with a simple case for user input, then added an angular speed control, that combined with the sensitivity control. After a few extra debug cases, I added a few bandaids that made the code quite lengthy. While lengthy, I personally like my method as it lets me determine pitch/roll/yaw rates directly within my code. Of course I know more now, so a future iteration would be less spaghetti-like, so ty for the feedback!
I’m sure you understand the pain that comes with balancing thrust, especially without any lifting surfaces. Ultimately this was the best I could get! Ty for the feedback tho
The lore is good, the flight model... Let's just say that the sensitivity on the gyro-stabilizers should be linked to VTOL lever as the plane does not really have a neutral trim: the engines, both the atmospheric plasma drives and the orbital distortion drives have a tendency to pitch the craft up (the fact that the drive have a noticeable "pulse" doesn't help either). Also, as the coding on my own version of the system looks like "(YawRate * 25) - (Yaw * 625)", I'm pretty sure that even with sensitivity control(s) we don't need an entire paragraph's worth of codes...
@CyanWasNotTheImpostor Finally published! You can find the aircraft here.
@EliteArsenals24 @UraniumOxide @QuitePossiblyMangled Finally published! You can find it here.
@BigBigTheMac @Gluck @urbanculture It has been published! You can find the plane here.
This is ridiculously well done. 👏
@ZFRFRK 597 parts
Is it mobile friendly?
T
This gave me flashbacks to all those science packets I had to fill out in middle school
T
@spefyjerbf awesome!
VIVIMOS
Gotta respect the creativity
NICE
VIVIMOS
@EliteArsenals24 Ty! Likewise for your builds :)
I always admire your dedication towards featuring your builds. Looks awesome! Can't wait for its release :). Also VIVIMOS
@spefyjerbf I know the problem with cats, worst is when your doing homework and they plop right on the keyboard.
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I get that you like doing it, i guess it's just something that I really dont have time for, I mostly either, watch YouTube, play sp, talk here or on discord, or the rare case of me playing another game. I play this game to much.
@Sm10684 Yep! The pdf itself was directly exported from PowerPoint. I also use Krita to greenscreen pictures of my builds.
@BigBigTheMac Ty!