Hi! I'm trying to make a funky trees autopilot code and currently need to estimate the amount of correction needed when an aircraft is accelerating or decelerating (with current code it starts deviating from current altitude in those cases). i'm currently monitoring some variables via console debugger (ex. DebugExpression "rate(IAS)" ) Does anybody know, if there is a command to make a game log several variables into a text file?
@Brayden1981 Yup) im here, listening
@vonhubert
@vonhubert
@vonhubert
@vonhubert
Hi there are you still around
@vonhubert I think you have to do them all individual
@asteroidbook345 i know) thats what i do right now. Any idea how to write it into a file? Instead of repetedly writing down 5 variables from screen by hand?
@vonhubert Any expression you make can be put into the
DebugExpression
command, and the output will be either true or false, or a number value.@asteroidbook345 thats exactly what i need. Any info?
@WarHawk95 well, i know the debug command. I'm currently just testing it that way, pause the game in right moment (when aircraft is stabilized by me manually) and write down all the data to excel. That's like 25 data points in more than an hour. Do you know, is there a command so it not only shows the debugged parameter on display but also writes to a file? Or may be you know some kind of appropriate external program? i've tried ArtMoney, was able to find the required addresses in memory, but this old program is bugged and do not seem to have a logging option
nope, you can only see it in the game in real time, unfortunately
You can, by typing in the console :
DebugExpression [the expression you need to debug]
Ex :
DebugExpression TargetDistance
I'm not sure, but you can log multiple expressions and attributes about the plane at once, like roll rate, acceleration, Gs, etc.