okay... Probably the last teaser... (i wish)
- again- The plane itself was also using the base build from UsernameTH5's build again but with ALOT MORE DETAILS AND ALMOST EVERY PART REBUILD
big effort given and i think i might went too much on this thing...
Tetanus
T
Tea
T
Love the details my dude, T!
Excuse me, but holy shit.
| What he said
V
Oh, and for heaven’s sake, why are you NOT using intake pieces to model the rudder? The rounded trailing edge of the tail looks like crap!
Two words: FLIGHT MODEL. In order to capture the Phantom’s flight characteristics you need to ensure very high speeds at low level (nearly Mach 1.2 at sea level), but no faster than Mach 2.23 at altitude (probably will take an engine program to boost power at high IAS, “ram air effect” and reduce power at low air density/altitude). It needs to be able of pulling at least 7.33+ G instantaneously...but more because IRL pilots use a G meter and fly to the limits of the aircraft but almost always have a performance reserve which allows a pilot pull harder and overstress the airframe. The build should bleed a good amount of airspeed/altitude/energy in hard turns, as it would IRL. It should also slow down when the throttles are pulled back, hidden SBs may be required, depending on how many drag points you have. Wing area should be approximately the same size as RL to approximate wing loading and be sure to use the SYMMETRIC AIRFOIL...I have no idea why builders put Cessna wings on high performance jets which have symmetric airfoils IRL. One thing SP does model is the performance characteristics of cambered vs. semi-symmetric vs. symmetric airfoils, so why not use them? And lastly, the Phantom didn’t fly like an airliner...so don’t make it fly like one. It may not have the turn circle of a MiG-21, but it was a fighter and was fairly good when light, so model appropriately...here’s an inspiration if you need one!
Tea dadd7
and T
You better make that sh*t perform realistically.