What do you mean by a 1:1 flight model? We can discuss how SP is realistic (three NACA wing profiles with the accurate lift and drag curves, CoG and CoL, decreasing drag and air density with altitude, fuel consumption when flying as a RL plane would, etc.) and how it’s not as accurate as it could be (no supersonic effects, builders tend to cover wings which throws off drag effects, there’s no actual “air” in SP, so even parts which would be hidden from airflow IRL produce drag). But there are workarounds for most of these things, it is possible to make a “good” or even an “excellent” flight model, but you’ll never make a 100% accurate or a 1:1 flight model in SP...there are simply too many variables between RL and a simulation. Heck, even RL full motion flight simulators used in pilot training aren’t 100% accurate, but they are close enough to fly fairly accurately.
What do you mean by a 1:1 flight model? We can discuss how SP is realistic (three NACA wing profiles with the accurate lift and drag curves, CoG and CoL, decreasing drag and air density with altitude, fuel consumption when flying as a RL plane would, etc.) and how it’s not as accurate as it could be (no supersonic effects, builders tend to cover wings which throws off drag effects, there’s no actual “air” in SP, so even parts which would be hidden from airflow IRL produce drag). But there are workarounds for most of these things, it is possible to make a “good” or even an “excellent” flight model, but you’ll never make a 100% accurate or a 1:1 flight model in SP...there are simply too many variables between RL and a simulation. Heck, even RL full motion flight simulators used in pilot training aren’t 100% accurate, but they are close enough to fly fairly accurately.
olroit tamks
@BogdanX and @ChiChiWerx do that pretty well
Simpleplanes is not anywhere near realistic enough to allow for a 1:1 flight model.
there is not, do what baconeggs said
play dcs