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Rotator Problem

5,883 SlimyDude304  3.4 years ago

Soo I was making a ship, and ofc with a cannon, but when I rotate the cannon, the whole ship move too... and I adding a rotating radar but the radar slowly make the ship turn to the left....

soo how to fix this issue? i've been experiencing this kind of issue a million times... but still don't know how to fix it...

-Thanks

note : every tips you guys gave me, I'll test them one by one, and in the end or when I solved it, I'll review it here 👍

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    16.7k MrGreen

    Momentum

    3.4 years ago
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    8,420 BlinIndustry

    @SlimyDude304 you're welcome

    3.4 years ago
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    5,883 SlimyDude304

    @Blin1 man... I didn't expect this but, it's actually working properly... never thought that this problem is fixed with a simple solution... thx mate👍🏻

    +2 3.4 years ago
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    8,420 BlinIndustry

    @SlimyDude304 is it working?

    3.4 years ago
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    5,883 SlimyDude304

    @Blin1 sooo sooo the hinge rotator is countering the rotation? hmmm interesting lemme try...

    3.4 years ago
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    8,420 BlinIndustry

    Oh I know this problem, follow this step:

    step1:

    Put a Hinge Rotator on the Hull first, set the Range of Motion to 0.


    step2:

    Put the Rotator that you wish to Rotate ON the Hinge Rotator.


    step3:

    The ship should be steady now, but if the Turrent still not steady, add "damperMultiplier" on the Rotator by using XML (overload) mod.


    Actually there's a better way to control the Turrent but let's start from the Basic first.

    +1 3.4 years ago
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    5,883 SlimyDude304

    @hpgbproductions maybe my ship is too light to counter the rotation... I'll try to increase the weight...

    3.4 years ago
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    • Maybe your ship is too light relative to your rotating bits. Increase ship weight and/or decrease turret weight
    • Also try to use a FT-based yaw controller (not recommended as it can produce more problems)
    3.4 years ago
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    7,612 Leopahd

    Maybe Drag Or Mass scale just Disable The mass and Drag Scale

    3.4 years ago