@jamesPLANESii yeah, I learned most of the stuff in this game back in the day by pulling apart other people’s planes and cannibalising whatever features I thought were “cool” (For example, XML Modded parts and various other things). Most of the time attempts to use them flopped because it either didn’t fit with my build, or didn’t work at all.
So yeah, the game definitely needs tutorials for more advanced things.
@SnoWFLakE0s I'm still having trouble making output variables lmao
Like for RPM and stuff.
.
On gauges, you can use variables to take information from one place to another, and display it
@jamesPLANESii yeah, I learned most of the stuff in this game back in the day by pulling apart other people’s planes and cannibalising whatever features I thought were “cool” (For example, XML Modded parts and various other things). Most of the time attempts to use them flopped because it either didn’t fit with my build, or didn’t work at all.
So yeah, the game definitely needs tutorials for more advanced things.
@jamesPLANESii this tbh
@SnoWFLakE0s I'm still having trouble making output variables lmao
Like for RPM and stuff.
.
On gauges, you can use variables to take information from one place to another, and display it
@WereOutOfNames
.
You'll see soon. Something coming from me this week to demonstrate all the new stuff.
funt tre
The lack of tutorials in this game is becoming a problem
If it's relevant to you you'd know it already, but it's a new way for Funky Trees expressions to be represented and stored.