Two things worth noting here...
If you are removing drag with the dragScale method, which the number is a Percentage (0=0%, 1=100%, 0.50=50%, etc), your part still has its Drag calculated for it. This is important when you're needing to lower/remove the Drag on a specific part a NOT impact the amount of Drag of the parts connected to it.
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Whereas, the calculateDrag setting is only true (default) or false, and that just just that: toggles whether there's even any calculation performed. Setting it to false is disabling it, and in doing so that can increase your game performance a little (by lowering the amount of processing the CPU has to do) but the side effect is that the game's drag system doesn't even "see" the part anymore. As such, parts behind it will now experience drag that weren't before.
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So the trick is to determine which one applies best to the situation.
I used to just use the outright disabling of Drag on parts, until I realized that doing so had a high chance of making my build's drag EVEN WORSE. Now I am more sparing in my use of that, and instead opt to change the dragScale instead, setting it to something really low like 0.01 (aka 1%).
,
However, if it's a part that's inside the plane and isn't exposed externally, but still shows up (via Overload's menu) as having Drag, I'll disable it on those sort of parts (but usually with the "Show Drag" overlay turned on, to monitor the changes).
go into mods in the homescreen (btw i on iphone so it works on portable devices) and get fine tuner or overloaded and when you build, tap on item and then tap the icon then scrole down a bit and there will be something that says drag next to it change the anount of drag to waht u want
use the overload mod. Then scroll down and put the drag something to 0
Two things worth noting here...
If you are removing drag with the
dragScale
method, which the number is a Percentage (0=0%, 1=100%, 0.50=50%, etc), your part still has its Drag calculated for it. This is important when you're needing to lower/remove the Drag on a specific part a NOT impact the amount of Drag of the parts connected to it..
Whereas, the
calculateDrag
setting is onlytrue
(default) orfalse
, and that just just that: toggles whether there's even any calculation performed. Setting it tofalse
is disabling it, and in doing so that can increase your game performance a little (by lowering the amount of processing the CPU has to do) but the side effect is that the game's drag system doesn't even "see" the part anymore. As such, parts behind it will now experience drag that weren't before..
So the trick is to determine which one applies best to the situation.
I used to just use the outright disabling of Drag on parts, until I realized that doing so had a high chance of making my build's drag EVEN WORSE. Now I am more sparing in my use of that, and instead opt to change the
dragScale
instead, setting it to something really low like 0.01 (aka 1%).,
However, if it's a part that's inside the plane and isn't exposed externally, but still shows up (via Overload's menu) as having Drag, I'll disable it on those sort of parts (but usually with the "Show Drag" overlay turned on, to monitor the changes).
go into mods in the homescreen (btw i on iphone so it works on portable devices) and get fine tuner or overloaded and when you build, tap on item and then tap the icon then scrole down a bit and there will be something that says drag next to it change the anount of drag to waht u want
thx m8 now, imma fix my boeing 757
Overload, turn it on in mods, select parts in the builder and open it up. Set 'DragScale' to 0, you can also turn 'CalculateDrag' to False.