Profile image

Data Scraping SP + A couple Questions about Old School Parts?

4,287 Formula350  3.0 years ago

This probably isn't "news" to most, that the game contains a number of old parts that aren't available to use from the Parts Menu (at least, in my game?)... However, it was to me... or more specifically, something I had recalled reading about some years back when I first had bought SP, but the details of which did not stick with me.

JUST IN CASE there are some who aren't aware, here are the "Old Parts" I've uncovered thus far, and the easiest means of access is through using Override to change the Part type to this -- which I recommend using a similar-part, not something generic to start with (ie don't use a Fuselage).

  • Engine-Prop-1 --- Cartoonish Radial with tiny propeller; no settings (XML settings do nothing) and woefully underpowered
  • Engine-Prop-2 --- Same, but longer, and has a really cool V-12 model! (but still underpowered)
  • NoseCone-1 --- Super-cool looking, but unfortunately only "Smooth" at the back; no settings, or size, but does create drag.
  • NoseCone-2 --- Basic, bland; identical to the old cone in the Parts Menu (NoseCone-3) but this isn't resizable like that one is.
  • Wing-1 --- It's... a Wing, as far as I can tell.
  • Detatcher-1 --- It's... a Detatcher..... as far as I can tell...
  • Engine-Jet-3 --- Was... skipped?? Or removed?

Questions
What characteristics differ between Wing-1 and the traditional "Primary Wing" (Wing-3)?

Do the Detatcher parts have any difference between the two?
They seem to function the same, with the only difference being 1's mesh is rotated differently. (Or I assume that's why it rotates in designer after changing the PartID)

Are there other parts I've missed, that had different names entirely?
I only came upon these from their obvious name's numbering, with the parts from the menu having a higher number.

  • Log in to leave a comment
  • Profile image
    4,287 Formula350

    @GenrichTitov (weird, I didn't get menu-bar notification of this reply...)
    That's exactly it, thank you! :D

    3.0 years ago
  • Profile image
    50.5k 324

    @zwen its Passenger-1 or smth like this

    +1 3.0 years ago
  • Profile image
    4,287 Formula350

    @zwen hah Interesting, I'll keep an eye out for that, thanks :P

    3.0 years ago
  • Profile image
    1,169 zwen

    There's also that seated green passenger in ancient builds which was cute. Though I cannot remember the code, you can possibly find it in old plane posts.

    +1 3.0 years ago
  • Profile image
    4,287 Formula350

    @V (@Featherwing too)
    Are you certain that's correct?
    The reason I asked about Wing-1 is because NONE of the current Wings in the Parts Menu use it...

    • Primary Wing = Wing-3
    • Vertical Stabilizer = Wing-3
    • Horizontal Stablizer = Wing-3
    • Structural Wing = Wing-2
    • Structural Panel = Wing-2

    The differences between those are:
    - Primary | Vertical | Horizontal = Just their pre-configured control surfaces and Airfoil; Primary is set to Semi-Symmetrical, Vert/Hor set to Symmetrical
    - Structural Wing = controlSurfaces = false; can't add any flaps, but it still produces lift
    - Structural Panel = controlSurfaces = false AND wingPhysics = false; can't add any flaps and does NOT produce any lift, but also as a consequence of no wing physics its Root and Tip thickness also goes away in the menu (which is dumb)
    - Wing-3 vs Wing-2 = 3 is "flexible" and will bend in flight, which is realistic but problematic for builds since nothing else flexes WITH them; also when using multiple Wing-3 together to construct a big wing, they all flex to different degrees sadly. 2 does not flex, so makes life easier all around when building (ie "stronger than") and weighs almost twice as much (22lbs vs 12lbs); easiest is to grab whatever "3" wing you want and then XML it to "2" before placing it.

    Which brings me to Wing-1.... ??? heh
    Since I can't drag it from the menu, I don't know what its "defaults" should be. It simply inherits whatever the settings were of the wing I XML change to "1"...
    In flight, it behaves similar to "3", in that there is flex, but beyond that I know noth.....ing..... SCRATCH THAT
    .
    I just now had a lightbulb moment, and checked something.
    Placed the Primary Wing on a build, checked it's weight. Changed to Wing-1, and... well, ok there's no change... BUT!
    I noticed its control surfaces...! They all shifted, just like when changing "3" into "2"...
    .
    So it looks like... Wing-1 has the fine-grain ability to adjust Control Surface sizes, that Wing-2 has. (Technically, I'm sure "1" existed first, and so it's really the other way around, but I digress...)
    Because "3" has about half the amount of adjustability when it comes to sizing/placing the control surfaces.

    3.0 years ago
  • Profile image
    37.2k V

    @FeatherWing yes, just different presets in the XML file

    3.0 years ago
  • Profile image
    23.5k FeatherWing

    @V
    So Wing-2 and 3 are both structural wings....?

    3.0 years ago
  • Profile image
    37.2k V

    The difference between wing-1, wing-2, and wing-3 is that one of them is a structural panel, another is a structural wing, and the last one is a structural wing. Though it is easier to just go into a structural wing's attributes and enable control surfaces or disable wing physics than to change the part type

    3.0 years ago
  • Profile image
    4,287 Formula350

    @GenrichTitov Interesting heh
    Wonder if it had a different model... Or if its model is what eventually became the Blasto J90 (Engine-Jet-4).
    If there IS an 'unused' model floating around in the SP code, be it our compiled game or in the "Folder of Misfit Parts", it'd be nifty to deploy it like a "Blade T1000", where it's configurable to a degree :P
    .
    For that matter... further banking on the hope a dev takes a peek at this thread...
    PLEASE PLEASE PLEASE take that lovely modeled V-12 that's part of Engine-Prop-2 and give it to us as a Standalone "Engine"!!! (Just the engine, not the cowling or prop hub.) Such a waste that it's there but not being used :(
    Which, if it's not much more work, the ability for it to be scalable a little (granted, we have scale), and/or have paintable valve covers (at the very least), would be equally awesome :}
    .
    That engine model would undoubtedly look great in not only airplanes, but also Cars/Trucks, Tanks, Ships (scaled to like 10,10,10 lol)... ^_^

    3.0 years ago
  • Profile image
    50.5k 324

    The Engine-Jet-3 aka BFE122 was probably a mistake/typo(?) (once i did a similar post and Andrew replied)

    +10 3.0 years ago