Yes please. This is sort of. similar to my own recent suggestion, which would pair lovely with this. Please add "4-Corner Manipulation" to Fuselage and Wings!
. @ReinMcDeer You'll probably be onboard with the 4-corner idea, for that reason you just suggested.
In the meantime, if you hadn't seen my post about tweaking Slice values through Override, it can help with making Slices (cuts) more customized. Granted, it's still quite limited in its capabilities, but it CAN save you from having to add at least 1 extra chunk of Fuselage at times. :)
. Also this one, which I should have added to the above, that points out that you can also "hack" the Fuselage Cone, to make it easier to slice.
The TL;DR for that post is that you need to manually change the cone's "tip" size (which is actually, oddly, the rearScale), as it defaults to 0,0 and that's what makes the Slice so unwieldy. Paired with manually adding the Slice line/values for the Pointy end (which is fillBack1,1,1,1; all 1's is default though and will auto-delete the line, so set any of them to 0.99 to keep it around), you get even more freedom. (Both are linked in my profile, too, for ease of access at any time.)
Yes please. This is sort of. similar to my own recent suggestion, which would pair lovely with this.
Please add "4-Corner Manipulation" to Fuselage and Wings!
.
@ReinMcDeer You'll probably be onboard with the 4-corner idea, for that reason you just suggested.
In the meantime, if you hadn't seen my post about tweaking Slice values through Override, it can help with making Slices (cuts) more customized. Granted, it's still quite limited in its capabilities, but it CAN save you from having to add at least 1 extra chunk of Fuselage at times. :)
.
Also this one, which I should have added to the above, that points out that you can also "hack" the Fuselage Cone, to make it easier to slice.
The TL;DR for that post is that you need to manually change the cone's "tip" size (which is actually, oddly, the
rearScale
), as it defaults to0,0
and that's what makes the Slice so unwieldy. Paired with manually adding the Slice line/values for the Pointy end (which isfillBack
1,1,1,1
; all 1's is default though and will auto-delete the line, so set any of them to 0.99 to keep it around), you get even more freedom.(Both are linked in my profile, too, for ease of access at any time.)
Paired with fuselage slicing, this could be awesome!
How to do this:
Set your corners to “curved”
Adjust the dimensions normally until you get the curved corners you want
Use overload to scale the block
Agreed
If we could choose the angle to cut our fuselages, we could do non-paneled stealth fuselages
Would be good for complex shape fuselages and cut down even more parts
Hopefully this will come out in the next update.
Also...
A rail gizmo pls
So we can transport stuff without using the very broken piston. Also very good for mech builds and sliding parts....
Yes