Have you ever experienced this problem where the aircraft has a 0.0001 offset in the x axis?
I don't how this happens, I think because of me over saving the aircraft
it's a little but very annoying problem for me. It actually happened in my old DC-10 but I managed to fix it (sort off) and hope that It won't happen again but...
My whole entire build just suddenly aligned in -0.0046-47 X axis, help 💀
I’m using fine tuner and some of my aircrafts are also offset by a few pixel, it’s like 1.2444444, it doesn’t affect much on the aircraft’s performance but it’s kinda annoying looking at those numbers.
no wonder why some parts clip in other parts when I try to mirror them
The most exact way to fix this, would be to go into the xml file of the craft, and set each part and connection to where it should be. Since this craft uses rotated parts attached to eachother, the values would be very long, so impractical. The most practical fix would be, to select the cockpit (and make sure only that cockpit is attached to the craft), move it to a nice, easy to work with number (integers for example), then move the part to which the cockpit is attached (I don’t use fine tuner, only the default menu, set it connected parts mode, and type in the values manually), so that its position relative to the cockpit stays mostly unchanged.
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How this might happen, is that when changing a fuselage shape, the length, rise and run values change the craft position depending on how they are attached (what attach points they use) by how much you change the respective values, and what the rotation of the part is.
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Also important using the practical fix, you can then position parts exactly, and with somewhat round position values, so that if they get shifted, you can put them back in place.
Yeah it happend to me on my Beechcraft. Very annoying.
@Chillybaconface it’s cool
@X99STRIKER Sorry, I was not in a good mood
at that time when I chatted that
@Chillybaconface yo chill out, I mean no offense just saying that such a small bug being such a large problem is funny. maybe I should’ve worded the first comment better but still bro… also finding a post that is all about my humor would be impossible here.
Yeah Ive had to deal with it for a long time and it is very tedious to make sure everything is centerline.
A floating point error, but I do wish for some QoL fix for this, like an ability to 0 out everything along the center line at once (and those annoying miniscule rotation offsets too). I mean, hypothetically speaking, these tiny little errors can add up just enough to cause unwanted roll or yawing of the build.
It's just a floating origin offset error.
A very common thing in 3D games.
It's only 3 thousandths of an inch, that is more precise than most things that are machined. I would just ignore it.
bruh its so annoying
having to move the cockpit to 0.0000
and the part connected to it to 0.0000
Not really sure what this is or how it happened but the fact that it’s such a minor bug is hilarious