Rotators do not work like control bases.
If you use a rotator instead of a control base for your joystick bases, they will not be movable in VR.
Sad face.
No curation for you
okie that's all kthxbye
If you use a rotator instead of a control base for your joystick bases, they will not be movable in VR.
Sad face.
No curation for you
okie that's all kthxbye
@Dracul0Anderson
Excuse my language, but that sneaky bastard of a attribute only appears if the wheel is linked to an engine.
@jamesPLANESii
It migh be under a different name, 'cause I didn't see anything under "maxAngularVelocity".
@Dracul0Anderson It should already be in them somewhere. Above the traction stuff.
@jamesPLANESii
I tried putting the code in both engines and wheels and it won't save. It's not part of the default attributes either.
@Dracul0Anderson I think so, and it's only for wheels
I have a question, does
maxAngularVelocity
still work and does it work on car engines?Hello, I need some help with VR curation.
I'm planing on a new plane and I intend to make it VR compatible from the beginning, but I don't have any VR headset, can you offer some basic guides and rules?
Mostly dimensional wise, like the distance from camera to display screen, and to control sticks.
Thank you.
@Mlancer Yup, you need to use a control base.
What about a minigun?
@Chillybaconface
Oh wait, I meant rudder pedals.
@ZeroWithSlashedO I heard that they use their own thumbstick to yaw
oh ok.
also question
can you make rudders actually work in vr?