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IMPORTANT

234k jamesPLANESii  2.9 years ago

Rotators do not work like control bases.

If you use a rotator instead of a control base for your joystick bases, they will not be movable in VR.

Sad face.
No curation for you

okie that's all kthxbye

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    @Dracul0Anderson
    Excuse my language, but that sneaky bastard of a attribute only appears if the wheel is linked to an engine.

    +2 2.8 years ago
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    @jamesPLANESii
    It migh be under a different name, 'cause I didn't see anything under "maxAngularVelocity".

    2.8 years ago
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    @Dracul0Anderson It should already be in them somewhere. Above the traction stuff.

    +1 2.8 years ago
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    @jamesPLANESii
    I tried putting the code in both engines and wheels and it won't save. It's not part of the default attributes either.

    2.8 years ago
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    @Dracul0Anderson I think so, and it's only for wheels

    2.8 years ago
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    I have a question, does maxAngularVelocity still work and does it work on car engines?

    +1 2.8 years ago
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    51.4k JoshuaW

    Hello, I need some help with VR curation.
    I'm planing on a new plane and I intend to make it VR compatible from the beginning, but I don't have any VR headset, can you offer some basic guides and rules?
    Mostly dimensional wise, like the distance from camera to display screen, and to control sticks.
    Thank you.

    +2 2.9 years ago
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    @Mlancer Yup, you need to use a control base.

    2.9 years ago
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    What about a minigun?

    2.9 years ago
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    @Chillybaconface
    Oh wait, I meant rudder pedals.

    2.9 years ago
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    @ZeroWithSlashedO I heard that they use their own thumbstick to yaw

    +1 2.9 years ago
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    oh ok.
    also question
    can you make rudders actually work in vr?

    2.9 years ago