Profile image

SIMPLECHEATS II, an updated, comprehensive list of all known XML attributes

38.0k V  3.1 years ago

(THIS IS FOR SIMPLEPLANES 1. I WILL MAKE A SP2 VERSION WHEN SP2 COMES OUT.)

Use this document instead of the other simplecheats since it is updated for the latest versions of SP


link to SimpleCheats II


want to suggest an addition, report an error, or just add general feedback?
here is a link to the suggestions form.

  • Log in to leave a comment
  • Profile image
    50.3k PlaneFlightX

    @ThomasRoderick I'll test this when I get a chance, thanks for the suggestion

    +1 4 days ago
  • Profile image

    Missing waterproof attribute for missiles.
    When set to true allows the missile to still function after contacting water surface; otherwise it will be rendered a dud.

    4 days ago
  • Profile image

    Cj dies

    4 days ago
  • Profile image

    @PlaneFlightX Noted. Seems that 1 missile explosionScale still equals to 350mm of explosionScalar, though.
    p.s.: pretty sure I confused the two because they have the same particle effects.

    24 days ago
  • Profile image
    50.3k PlaneFlightX

    @ThomasRoderick well turns out by other projects I meant spend 1 hour updating SimpleCheats with form submissions and other stuff, so I added your stuff as well. About explosionScalar, I found that only cannons use it now; everything else uses explosionScale.

    +1 24 days ago
  • Profile image
    50.3k PlaneFlightX

    @Kendog84 I tested lookBackTranslation but it doesn't remain after I close Overload (I also tried lookBackTranslationX and lookBackTranslationY).

    24 days ago
  • Profile image
    50.3k PlaneFlightX

    @ThomasRoderick I want to work on some other projects right now, but I'll add everything you think of tomorrow.

    +1 25 days ago
  • Profile image

    @PlaneFlightX

    • Pretty sure we can't set health or fuel to infinity anymore. Arbitrarily large numbers are still okay, though. Glass parts have an actual health of about 1% of the nominal value (aka if you want a glass part to function like a normal part with 300hp you need to set its health to 30000).
    • Cleaver missiles also make use of the explosionScale attribute; other missiles use the explosionScalar attribute. A missile part with explosionScalar set to "1" is about equivalent to a 350mm cannon part with explosionScalar set to "1".
    • For gyros, when the autoOrient attribute is set to "true", redefines the "up" direction for the gyro to the "up" direction of the main cockpit. Otherwise the gyro would try to orient the craft to the gyro's own "up" direction.
    • For cameras, when the autoOrient attribute is set to "true", redefines the "up" direction for the camera to the craft's "positive" direction (up and/or forward), generally useless. not the same as autoCenterCamera, which is a lot more useful.
    +1 25 days ago
  • Profile image
    50.3k PlaneFlightX

    @ThomasRoderick Updated

    +1 25 days ago
  • Profile image

    @PlaneFlightX Thanks!

    • For CowlFlaps, IIRC when hide is set to "true" it simply hides the entire engine, leaving only the prop and the spinner.
    • Guns do use activationGroup attributes; all weapons (guns, rockets, bombs, torps, missiles) can use FunkyTree AG (aka the same as InputController AG), but countermeasures can only use integer AG.
    25 days ago
  • Profile image
    50.3k PlaneFlightX

    @ThomasRoderick Updated detacher info

    +1 25 days ago
  • Profile image
    50.3k PlaneFlightX

    @ThomasRoderick It's the one linked here.

    +1 25 days ago
  • Profile image

    @PlaneFlightX

    • On detachers, the detacherMaxUiForce attributed is pretty much how high you can set the detach force/impulse through the UI. Note that the detachForce isn't linear with the UI setting but rather proportional to the square of the UI setting, so setting the detachForce to 50% gets you 25% of the detacherMaxUiForce.

    .
    ..
    ...
    Soooo... where do I see the updated version again?

    25 days ago
  • Profile image
    50.3k PlaneFlightX

    @ThomasRoderick Thanks, they have been updated.

    25 days ago
  • Profile image

    @PlaneFlightX
    So... a few more documentations:

    • On pistons, the preventBreaking attribute means the piston would not detach from the attached object no matter what, whereas disabling it would cause it to drop attached objects when it's too heavy or when the piston encountered too much resistance.
    • On gauges, the multiplier (not "multiplyer", because that's how the English language rolls) attribute means how many degrees the indicator/gauge face rotates when the input value changes by "1".
    25 days ago
  • Profile image
    50.3k PlaneFlightX

    @ThomasRoderick Thank you, I have tested and updated that attribute.

    +1 25 days ago
  • Profile image
    50.3k PlaneFlightX

    @Kikikokikomarumaru15000 Thank you, I have updated that attribute and listed you as a contributor.

    25 days ago
  • Profile image
    38.0k V

    the copyable link is to the deprecated version and im too lazy to fix it right now

    25 days ago
  • Profile image
    38.0k V

    Ok once I get a chance I'm adding control surfaces because I kinda needed that Info and it wasn't in the doc

    one month ago
  • Profile image
    38.0k V

    @BlackZero I'll work on SimpleCheats 2nd edition once I'm familiar with SP2's XML attributes

    +1 2 months ago
  • Profile image
    1,783 BlackZero

    @V will there be a new list coming up?

    2 months ago
  • Profile image

    flashSpace options are now "Local" and "World", not "Local" and "Global". The "World" flash particles' velocity are zero relative to the world instead of the particles following the craft. If you create a rapid fire cannon with flashSpace "World", the particles will make a trail like a smoke.

    3 months ago
  • Profile image
    38.0k V

    @ThomasRoderick will add it when I remember to

    +2 9 months ago
  • Profile image

    @V Cannons. Whereas projectileLifetime is a fixed value, fuseInput supports funky trees and alows for timed detonation - something invaluable for making flak guns.

    +1 9 months ago
  • Profile image
    38.0k V

    @ThomasRoderick what is it for and what does it do

    9 months ago
  • Log in to see more comments