It's quite difficult to explain, but here we go:
The G-force acts a lot on the wings, and with that, they "bend" when making sharp turns at high speed
How can I make a custom wing "bend" like in real life?
It's quite difficult to explain, but here we go:
The G-force acts a lot on the wings, and with that, they "bend" when making sharp turns at high speed
How can I make a custom wing "bend" like in real life?
@hpgbproductions
@ZeroWithSlashedO
Read the comments below
FT should work, try using feedback for smoothing
First-order
smooth( TARGET, abs(TARGET - CURRENT) + CONSTANT )
Second-order
smooth( TARGET, smooth(abs(TARGET - CURRENT), CONST2) + CONST1 )
use the primary wing. its wiggly as heck and probably put sum weights on the tips. Thats one of the reasons I dont like it.
rotators with some FT inputs.
@handitover
Wings generate lift
That means the wing would flex even when going straight!
@DragoransEscarti idk you can attach the wing to a floppy hinge rotator with 5 degrees
@handitover
The wings would also flex when accelerating quickly, as this is also G-force.
@handitover
FTs don't give a more realistic look, I was thinking of suspensions attached to the wings, but they break when supporting negative G
hmm custom wing
idk ft codes all that long code bs