Profile image

PETITION: One Part Assemblies (OPAs)

35.2k Icey21  2.6 years ago

Having an option to save a subassembly as one part would be pretty helpful in reducing part counts. Here is the initial idea:
-saving airline sections as one part (as one part)
-saving custom missiles (as one part)
-Cockpits
-etc.
So, you might have noticed that I didn't include things like rotators, engines, etc. this would make people not to be able to save whole planes as one part because including these might make things more complicated, and may not work properly.
I'm not quite sure how to further explain this idea... so.. yea :3

  • Log in to leave a comment
  • Profile image
    11.6k JesusChrist

    Man that's not how it works, the game can't just take a bunch of parts, combine them into one and have every single part still work the same as before.

    What if i combine a wing and a fuselage? How does the game know where the wing ends and the fuselage starts if it's all the same part? Plus, even if the game could somehow combine the parts without getting rid of their properties, it would still have to calculate every part individually, making the feature worthless.

    And that's not even accounting for the models, while a jet canopy built with 15 parts may look like a connected, smooth shape to you, the game still sees that as 15 individual parts with very specific positions. How would it know what the combined part would look like? And how would it create a 3d model on the fly for it? Seems like a cool idea in theory, but won't work in practice.

    Pinned 2.6 years ago
  • Profile image
    49.3k PlaneFlightX

    Make sense here. Especially for single bodies with large numbers of parts, simply combining all these into a single 3D model would be cool.

    Pinned 2.6 years ago
  • Profile image
    35.2k Icey21

    @DeveloperKorzalerke yea..

    +1 2.6 years ago
  • Profile image
    11.6k JesusChrist

    @IceCraftGaming I doubt it would be a very useful feature since it would have so many limitations, the performance impact would probably not be very high either since, as wnp mentioned, the game already combines the physics processing for certain parts so i don't really see the point of adding this.

    +1 2.6 years ago
  • Profile image
    35.2k Icey21

    @DeveloperKorzalerke exactly, only items in the "structure" tab except for the wing will work

    +1 2.6 years ago
  • Profile image
    35.2k Icey21

    @WNP78 👍

    +1 2.6 years ago
  • Profile image
    Dev WNP78

    @IceCraftGaming no, it does not use the subassembly system, it automatically combines parts at all times, behind the scenes.

    +3 2.6 years ago
  • Profile image
    44.3k rexzion

    @WNP78 oh so thats why connecting stuff with detachers and rotators makes them break off separately and not destroy the whole plane

    +1 2.6 years ago
  • Profile image
    6,961 Kwoshent

    Yandere Dev code moment

    +2 2.6 years ago
  • Profile image
    35.2k Icey21

    @WNP78 so I'm guessing this means that if you save a part to subassemblies and use it, it would greatly reduce performance cost?

    +1 2.6 years ago
  • Profile image
    Dev WNP78

    in terms of "reducing part counts" SP pretty much already does this behind the scenes. Parts that don't have rotators, detachers or other physics-related joints between them are combined into a single physics body during flight, which greatly reduces the physics processing. Within these bodies there are part groups which are automatically generated. A part group is the smallest unit of parts that can "break off" of from the craft, and this means all of the parts in a group can be actually combined into a single mesh (3d object) to reduce the amount of draw calls sent to the GPU. This all happens automatically as the aircraft is loaded into the game.

    +11 2.6 years ago
  • Profile image
    95.0k ReinMcDeer

    Yessss
    Besiege does this automatically and it helped a ton.
    Not sure what kind of spaghetti code it would need though.

    +4 2.6 years ago
  • Profile image
    14.1k Aviator01

    This may reduce part count, but it is unlikely that it would affect the performance cost.

    +2 2.6 years ago
  • Profile image
    23.5k FeatherWing

    Very interesting.

    +2 2.6 years ago
  • Profile image

    Great idea

    +2 2.6 years ago
  • Profile image
    35.2k Icey21

    @Kangy good idea

    +2 2.6 years ago
  • Profile image
    15.4k Kangy

    thisss
    it should be reversable too though

    +2 2.6 years ago
  • Profile image
    35.2k Icey21

    @Bellcat good point, but it should have a lower performance cost

    +2 2.6 years ago
  • Profile image
    7,342 Bellcat

    Nice idea, but the subassembly will have a high polygon count instead of the high part count.

    +3 2.6 years ago
  • Profile image
    49.3k PlaneFlightX

    @IceCraftGaming Probably will never see the light of day though... I gave up modding a while ago, my strengths are in the coding side of SP, and soon, wings.

    +2 2.6 years ago
  • Profile image
    35.2k Icey21

    @PlaneFlightX cool!

    +2 2.6 years ago
  • Profile image

    Agreed

    +3 2.6 years ago
  • Profile image
    49.3k PlaneFlightX

    @IceCraftGaming In fact, I have ideas for making a plane where I 3D model lots of parts of it in an external application (fuselage base and wing root, then wing segments, then doors and large moving things), then make a mod which adds all those parts, and assemble it in SP for a part count of around 100 ish parts. Good for potato PC users.

    +4 2.6 years ago
  • Profile image
    35.2k Icey21

    @PlaneFlightX yup, that's pretty much the whole idea, which is why rotators and engines shouldn't be included in said assembly

    +3 2.6 years ago