@ThatSUSpensionGirl yeah, never seen this bug before, don't know what causes it
In a previous comment you said you downloaded iOS module, shouldn't you download MacOS module? The mod builder won't even build without it
@hpgbproductions Yes. I did that but I am still getting an error
FIleNotFoundException: Could not find the file 'ModAssetBundles\StandaloneOSX\MapName
FIleNotFoundException: Could not find the file 'ModAssetBundles\StandaloneWindows64\MapName
@ThatSUSpensionGirl idk, did you save the map gameobject in the mod tools? On the mod builder window, you can see your map and the root gameobject of the map
@hpgbproductions
FIleNotFoundException: Could not find the file 'ModAssetBundles\StandaloneOSX\MapName
.
I assumed it was some IOS Development Kit Module or something, so I tried downloading those but they keep failing installation.
The first build is always slow, subsequent builds should be much faster
Also depends on your PC, because compiling scripts and shaders is like most of the build process
My expected times:
- a few scripts only, no map, no/minimal meshes: 1 minute
- large map with many terrains, few extra objects: 5 minutes
- several maps with one/few terrain, in-game enemies: 5 minutes
Despite having no skills at creating mod maps, yes, a flat map should only take a while to be exported. Detailed maps thst can be seen on the Mods page under the Stuff on the website may take days of waiting if your computer is not NASA-grade.
long enough
@hpgbproductions I did it today. Reinstalled the entire Unity Software and downloaded all the Modules.
@ThatSUSpensionGirl yeah, never seen this bug before, don't know what causes it
In a previous comment you said you downloaded iOS module, shouldn't you download MacOS module? The mod builder won't even build without it
@hpgbproductions Yes. I did that but I am still getting an error
FIleNotFoundException: Could not find the file 'ModAssetBundles\StandaloneOSX\MapName
FIleNotFoundException: Could not find the file 'ModAssetBundles\StandaloneWindows64\MapName
@ThatSUSpensionGirl idk, did you save the map gameobject in the mod tools? On the mod builder window, you can see your map and the root gameobject of the map
@hpgbproductions
FIleNotFoundException: Could not find the file 'ModAssetBundles\StandaloneOSX\MapName
.
I assumed it was some IOS Development Kit Module or something, so I tried downloading those but they keep failing installation.
What error do you have?
@hpgbproductions Hmm okay. Do you have map making experience? I am experiencing an error which I cant seem to fix.
The first build is always slow, subsequent builds should be much faster
Also depends on your PC, because compiling scripts and shaders is like most of the build process
My expected times:
- a few scripts only, no map, no/minimal meshes: 1 minute
- large map with many terrains, few extra objects: 5 minutes
- several maps with one/few terrain, in-game enemies: 5 minutes
Great question
@20190244 Damn. Alright then. Gonna be a long painful journey. Hopefully they update these stuff in the future.
Despite having no skills at creating mod maps, yes, a flat map should only take a while to be exported. Detailed maps thst can be seen on the
Mods
page under theStuff
on the website may take days of waiting if your computer is not NASA-grade.