Is there any way to make a car engine have a higher max power when the craft is past a certain angle of slip? Thank you in advance.
Is there any way to make a car engine have a higher max power when the craft is past a certain angle of slip? Thank you in advance.
@hpgbproductions ok. Thank you.
@Birdman9301 you can't change wheel grip
@hpgbproductions sorry to bother you again. One last question. Is it possible to have a wheel’s grip correlate to angle of slip too? If so how? Thank you in advance.
@hpgbproductions much appreciated
The ? : operators form the ternary operation:
ARGUMENT ? TRUE_VALUE : FALSE_VALUE
.
To multiply, use the * operator, e.g.
Throttle * AngleOfSlip
@hpgbproductions In what way does the final ratio do. For instance if I were to put
“5 : 1” what would the 5 be multiplying versus the 1.
Also if I were to multiply the engine output by AngleOfSlip how would I do that. Funky trees makes very little sense to me sorry.
Multiply the engine input by some function of AngleOfSlip
If you just want a step increase:
Throttle * (abs(AngleOfSlip)>THRESHOLD ? MULTIPLIER : 1)