I'm currently making a fictional WW2 fighter with two intersecting props on the same geometrical plane. When flying level or pitching, the propellers seem to work fine, but even the slightest roll input causes one of the props to hit the other and break.
I know there's a RotorRPM variable but that only works for helicopter rotors. Is there another way to synchronize the speed of the props via FT?
Is it possible to synchronize intersecting propellers?
3,269 DumbPlaneMaker
2.0 years ago
@ReinMcDeer That could be solved by taking RollRate into account, my actual problem is that RotorRPM doesn't work on plane props
The problem with the RPM variable is that it doesn't account for propeller rotation not produced by the engine.
i.e. If your engine is off (the prop is not spinning) and you roll, the propeller won't rotate with the plane. The RPM variable will still say 0.
That's probably also what's causing your props to collide when you roll
Funky trees
don't even
its-
nein
thats the one thing I fear
@DumbPlaneMaker SP graphics are weird.. Let's not talk about them
@SPAircraftOfficial I have tried that, but when the props don't turn very fast it looks ultra weird.
Anyway thanks for the quick response!
I don't know how, except changing
disableAircraftCollisions
totrue