Profile image

Is it possible to synchronize intersecting propellers?

3,269 DumbPlaneMaker  2.0 years ago

I'm currently making a fictional WW2 fighter with two intersecting props on the same geometrical plane. When flying level or pitching, the propellers seem to work fine, but even the slightest roll input causes one of the props to hit the other and break.
I know there's a RotorRPM variable but that only works for helicopter rotors. Is there another way to synchronize the speed of the props via FT?

  • Log in to leave a comment
  • Profile image

    @ReinMcDeer That could be solved by taking RollRate into account, my actual problem is that RotorRPM doesn't work on plane props

    +1 1.9 years ago
  • Profile image
    95.9k ReinMcDeer

    The problem with the RPM variable is that it doesn't account for propeller rotation not produced by the engine.
    i.e. If your engine is off (the prop is not spinning) and you roll, the propeller won't rotate with the plane. The RPM variable will still say 0.
    That's probably also what's causing your props to collide when you roll

    +2 2.0 years ago
  • Profile image
    36.1k Icey21

    Funky trees
    don't even
    its-
    nein
    thats the one thing I fear

    +3 2.0 years ago
  • Profile image

    @DumbPlaneMaker SP graphics are weird.. Let's not talk about them

    +2 2.0 years ago
  • Profile image

    @SPAircraftOfficial I have tried that, but when the props don't turn very fast it looks ultra weird.
    Anyway thanks for the quick response!

    +2 2.0 years ago
  • Profile image

    I don't know how, except changing disableAircraftCollisions to true

    +2 2.0 years ago