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How can I use a button to move a joint rotator without using an activation group?

11.8k MRM19  1.9 years ago

How can I use a button to move a joint rotator without using an activation group? Or is this even possible?

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    11.8k MRM19

    I understand how zeroOnDeactivate works on a standard activation group input however how would one achieve the same effect with a FT input? I am trying to make a door that can only be opened via a button and have it so that it opens but I can’t get it to close now… @hpgbproductions

    +1 1.9 years ago
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    @IAlsoBuildPlane zeroOnDeactivate works on the activation group of the input controller
    If true, the input is forced to zero when activation is false
    If false, the input does not change when activation is false
    Personally, i don't use the activation input now that funky trees is a thing, so i don't use zeroOnDeactivate

    1.9 years ago
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    11.8k MRM19

    You are perfect fine, thanks so much!

    The only problem I am having is with the “zeroOnDeactivate” function not working

    @IAlsoBuildPlane

    +1 1.9 years ago