As I'm preparing for my (slow and rife with delays) return to being an active builder and currently obsessed with making the most out of the wing guns and miniguns, I have a quick question to ask: does the in-game lead predictor take the average of all muzzleVelocity
values from all guns and cannons, or do they only take from the ones active at game start, or do they only take the highest ones? I'm confused.
SOLVED: Predictor and Muzzle Velocity
10.0k ThomasRoderick
1.9 years ago
@Sadboye12 Now I can say with a certainty that the predictor follows the muzzle velocity of the highest active bullet-type weapon. Test results are as follows:
@ThomasRoderick
No problem, and thanks for the clarification.
I got a little confused, as I didn't realize that you/game basically shares a single predictor for both cannons and guns in air-to-air mode, but now your explanation of the testing results make more sense. Quite an interesting finding.
@Kendog84 Sorry for the late reply; as it's written, the calculations performed by the lead-predictor is based on the wing gun/gatling gun with the highest muzzle velocity. Placement in the designer does not seem to have ay effects other than which gun is fired first.
@ThomasRoderick
Don't mention it, this is cool and useful.
I wanna ask a question for clarification though, by "highest" are you referring to the highest muzzle velocity weapon, highest in the list, or highest in terms of placement? I'm assuming it's the first one, but just to be sure.
@Kendog84 Thanks!
@ThomasRoderick Wish the same for you bro.
@Grob0s0VBRa Thanks Grobs! And Merry Christmas🎄.
@ThomasRoderick nice! great work chief, this knowledge will be useful
@Sadboye12 Cannons or machine guns? Cannons seem to have their own predictor... but IIRC guns don't work like that?
i have noticed something about this, i may be wrong but the last activated gun is the one that the predictor focuses on.