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Too Many Segments:

27.8k TheFlightGuySP  1.8 years ago



The fun part comes when it's time to fit wing panels into each individual fuselage-wing section.

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    2,336 KtaAviation

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    42.7k phrongus

    @TheFlightGuySP makes sense

    1.8 years ago
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    @phrongus I know this. I simply chose this method a few months ago and have stuck with it since then.
    Simply a preference of mine, and it also has some nice advantages.

    1.8 years ago
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    42.7k phrongus

    @TheFlightGuySP you could just make an (almost) invisible flight model by scaling down large wings and hiding them inside the fuselage

    1.8 years ago
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    @IceCraftGaming Haha, thanks. It's not making the shell that's hard though; that's easy. It's adjusting all 34 individual wing panels to fit near-perfectly into the fuselage sections using the XML editor to manually adjust wing coordinates to very specific numbers that's a bit challenging (or at least time consuming).

    +1 1.8 years ago
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    35.4k Icey21

    @TheFlightGuySP gotta say though, sure did pay off. Looks very smooth

    +1 1.8 years ago
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    @IceCraftGaming @AlbertanPlaneMaker If I didn't make custom wings the hard way then this amount of segments wouldn't be of any concern, but as you may have guessed I do do it the hard way...

    +1 1.8 years ago
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    35.4k Icey21

    rookie numbers

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    76.9k MrCOPTY

    @TheFlightGuySP Yes, The Curved Control Surfaces Make That Impossible .

    1.8 years ago
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    @MrCOPTY Interesting. I'm not sure how well it would work on this though, since the control surfaces are curved instead of straight.
    If you nudge a hinge rotator into just the right position, it should move just fine.

    +1 1.8 years ago
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    76.9k MrCOPTY

    @TheFlightGuySP Using Small Rotator For Control Surfaces Make Theme Move Better, Look At This

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    @ollielebananiaCFSP It probably is. I just favor it for whatever reason over the more efficient scaling method.
    Thanks for the suggestion though.

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    @TheFlightGuySP just sounds like a waste of parts and a difficult way to make a correct flight model.
    but it's your build :)

    +1 1.8 years ago
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    @ollielebananiaCFSP It's simply a preference of mine. A time consuming one? Yes. But so far the results I've gotten from using this technique have been pretty good.

    1.8 years ago
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    why would you put multiple wing panels instead of a scaled one on both sides ?

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    7,074 BeeEngineer

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    @jamesPLANESii I also needed something for the title, and this is what came to mind, so I stuck with it.

    +1 1.8 years ago
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    @DvalinAirlines Nope. Entirely different.
    I might consider an interceptor role for this thing though (like the Gluhareff Dart), depending on how it performs.

    1.8 years ago
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    @jamesPLANESii Normally yes.

    In my case however, it becomes a bit much when several (if not all) of the segments that make up the wings have to have wing panels hidden inside. Those wing panels also have to be manually adjusted using the XML editor (changing things like rootTrailingOffset to something like 0.437875, then repeating it four times for every wing panel). There are easier options (like scaling down a single wing section), but where's the fun in that?

    I realize that this is nothing compared to the paneling masterpieces or the 2000+ part replicas, but it's still going to be a time consuming task.

    1.8 years ago
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    Gluhareff 'Dart' ?

    1.8 years ago
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    that's a pretty standard number of sections

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    +2 1.8 years ago