@Korzalerkle here's your trophy for living The missile knows where it is at all times.
It knows this because it knows where it isn't.
By subtracting where it is from where it isn't, or where
it isn't from where it is - whichever is greater - it
obtains a difference or deviation. The guidance subsystem
uses deviation to generate corrective commands to drive
the missile from a position where it is to a position
where it isn't, and arriving at a position that it wasn't,
it now is. Consequently, the position where it is is now
the position that it wasn't, and if follows that the
position that it was is now the position that it isn't.
In the event that the position that the position that it
is in is not the position that it wasn't, the system has
acquired a variation. The variation being the difference
between where the missile is and where it wasn't. If
variation is considered to be a significant factor, it
too may be corrected by the GEA. However, the missile
must also know where it was. The missile guidance computer
scenario works as follows: Because a variation has
modified some of the information that the missile has
obtained, it is not sure just where it is. However, it
is sure where it isn't, within reason, and it know where
it was. It now subtracts where it should be from where it
wasn't, or vice versa. And by differentiating this from
the algebraic sum of where it shouldn't be and where it
was, it is able to obtain the deviation and its variation,
which is called error.
@SONYPVM9041QM Return to opengl.org
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GLEW Logo
OpenGL Mathematics (GLM)
GLM is a C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification.
GLM provides classes and functions designed and implemented with the same naming conventions and functionalities than GLSL so that when a programmer knows GLSL, he knows GLM as well which makes it really easy to use.
This project isn't limited by GLSL features. An extension system, based on the GLSL extension conventions, provides extended capabilities: matrix transformations, quaternions, half-based types, random numbers, etc...
This library works perfectly with OpenGL but it also ensures interoperability with other third party libraries and SDK. It is a good candidate for software rendering (Raytracing / Rasterisation), image processing, physic simulations and any context that requires a simple and convenient mathematics library.
GLM is written as a platform independent library with no dependence and officially supports the following compilers:
GCC 3.4 and higher
LLVM 2.3 and higher
Visual Studio 2005 and higher
The source code is under the MIT licence.
Thanks for contributing to the project by submitting tickets for bug reports and feature requests. (SF.net account required). Any feedback is welcome at glm@g-truc.net.
GLM website
G-Truc Creation project page
Sourceforge.net project page
About Us Privacy Policy
OpenGL is a registered trademark of SGI. Website Copyright 1998 - 2016 The Khronos Group Inc. All rights reserved.
Hosting provided by DigitalOcean
T
@Korzalerkle you could say GET TO THE CHOPPER
@SONYPVM9041QM You could say... nobody expected that.
ba-dun-tss
@Korzalerkle I examined the link and it goes to YouTube so ¯_(ツ)_/¯
@SONYPVM9041QM I am serious, congrats on your victory man!
@Korzalerkle here's your trophy for living The missile knows where it is at all times.
It knows this because it knows where it isn't.
By subtracting where it is from where it isn't, or where
it isn't from where it is - whichever is greater - it
obtains a difference or deviation. The guidance subsystem
uses deviation to generate corrective commands to drive
the missile from a position where it is to a position
where it isn't, and arriving at a position that it wasn't,
it now is. Consequently, the position where it is is now
the position that it wasn't, and if follows that the
position that it was is now the position that it isn't.
In the event that the position that the position that it
is in is not the position that it wasn't, the system has
acquired a variation. The variation being the difference
between where the missile is and where it wasn't. If
variation is considered to be a significant factor, it
too may be corrected by the GEA. However, the missile
must also know where it was. The missile guidance computer
scenario works as follows: Because a variation has
modified some of the information that the missile has
obtained, it is not sure just where it is. However, it
is sure where it isn't, within reason, and it know where
it was. It now subtracts where it should be from where it
wasn't, or vice versa. And by differentiating this from
the algebraic sum of where it shouldn't be and where it
was, it is able to obtain the deviation and its variation,
which is called error.
@Korzalerkle 9800010389900000010737737737898000000103891676663091=
@Korzalerkle hah man I'll check the whole thing before clicking
@Korzalerkle wait like are you being serious is this a joke or nah
@SONYPVM9041QM yeah no clue what cipher that is.
You win, your prize can be collected here.
@Korzalerkle 984882505051511111111191077167677810710311961 61 147614761461 61 147661 61 1461 61 1461 61 14767676767614141420051411570
@SONYPVM9041QM
F2s5SSngnHhvSRPfoH9eKCM0IHdwSP9gKG5SDNLYIIBzJH1roQwtniM0ljLsSRXgnH
5tlGhqm2IrIHhdSSBzkH5xnj8rAHhkljL3lQQ0SRBaJNL5m3FjSSLjJIJal3GjTQ1wm3Yr
K2Erm2Q5ZjLUSRXgnHhvltn0TQKzK3FjJDLgnIArm28rCDLbnIX0TQYfnRvdnQQjoQ
GuTRoyJHBqn2rgn2GuTRGgTQwwTOvqn2FsmxXzJHArkIAf
— KL
@Korzalerkle 86 71 104 112 99 121 66 85 89 87 53 114 73 72 100 104 99 121 66 121 90 87 120 108 89 88 78 108 90 67 119 103 89 87 53 107 73 71 53 118 73 71 57 117 90 83 66 48 98 50 57 114 73 72 82 111 90 87 48 103 98 51 86 48 73 71 70 48 73 72 82 111 90 83 66 106 98 51 86 117 89 50 108 115 73 67 52 117 76 103 61 61
@Korzalerkle dGhleSBzZWVrIHJldmVuZ2U=
@SONYPVM9041QM Return to opengl.org
OpenGL Software Development Kit
DOCUMENTATION, SAMPLE CODE, LIBRARIES, AND TOOLS
FOR CREATING OPENGL-BASED APPLICATIONS
SDK Home
Documentation
Libraries
Tutorials
Tools
Forums
Registry
GLEW Logo
OpenGL Mathematics (GLM)
GLM is a C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification.
GLM provides classes and functions designed and implemented with the same naming conventions and functionalities than GLSL so that when a programmer knows GLSL, he knows GLM as well which makes it really easy to use.
This project isn't limited by GLSL features. An extension system, based on the GLSL extension conventions, provides extended capabilities: matrix transformations, quaternions, half-based types, random numbers, etc...
This library works perfectly with OpenGL but it also ensures interoperability with other third party libraries and SDK. It is a good candidate for software rendering (Raytracing / Rasterisation), image processing, physic simulations and any context that requires a simple and convenient mathematics library.
GLM is written as a platform independent library with no dependence and officially supports the following compilers:
GCC 3.4 and higher
LLVM 2.3 and higher
Visual Studio 2005 and higher
The source code is under the MIT licence.
Thanks for contributing to the project by submitting tickets for bug reports and feature requests. (SF.net account required). Any feedback is welcome at glm@g-truc.net.
GLM website
G-Truc Creation project page
Sourceforge.net project page
About Us Privacy Policy
OpenGL is a registered trademark of SGI. Website Copyright 1998 - 2016 The Khronos Group Inc. All rights reserved.
Hosting provided by DigitalOcean
@Korzalerkle ymUqQoM+MgDoD+Vbaeeyenx+6jQJiTO+GLM/ZfXdiMY=
@Korzalerkle ah Cesar code
@SONYPVM9041QM eur zkb glg brx frsb sdvwh d phvvdjh iurp wkh wdqn jxb
@Dathcha SXQgaXMgYSBuZXcgc2VyaWVzIG9mIHVuaXF1ZSAuLi4sIG1hZGUgb2YgZW5lcmd5LWFjdGl2ZSBtYXRlcmlhbCwgYSBuZXcgIkNvcmUiIGlzIGluc3RhbGxlZCwgd2hpY2ggZ2l2ZXMgdGhlbSBhIGh1Z2UgYWR2YW50YWdlIGluIGJhdHRsZS4KMyBzZXJpZXMgd2VyZSBjcmVhdGVkOiBBbHBoYSwgQmV0YSAmIE9tZWdhLg==
He will also never let us down with its quality @ColonelCanada
pink f-15
T
items in a game when they get corrupted:
T
Put a texture on it geez
(It's pretty sick though)
I knew you were never gonna give this up.