U make pretty cool airplanes with the camera aiming system and i wonder how u make it with the berezin's scope exactly at the pointer of the player. Thnx
U make pretty cool airplanes with the camera aiming system and i wonder how u make it with the berezin's scope exactly at the pointer of the player. Thnx
Eyyy @alisuchanka i figured it out!! Just the wrong rotator placement was wrong https://www.simpleplanes.com/a/7dX2xx/Aircraft
@H4cK4rZ should have the same x axis as the camera should do the trick
@Alisuchanka yes thanks but i examined your berezin demo and it was fantastic.
Only thing i could get it the perfect X alignment of the reticle instead of Y
Also, camera has an offset feature now, set it to
0
and put a reticle in front of it. Make sure it has the same X-axis and Y-axis as the cameraFor example, you have a 90° rotator, you should divide the input of your weapon to the angle of the rotator like this
cameraInput/90
also applies to vertical rotators as well, if the rotator rotates in inverse, just invert the entire rotator or put-
on the front of your input@Alisuchanka