Say I have two of an aim9 I need a rotator to rotate when ammo"aim9"=1 but to not rotate back when ammo"aim9"=0 how can I do this? Any help is appreciated!
Say I have two of an aim9 I need a rotator to rotate when ammo"aim9"=1 but to not rotate back when ammo"aim9"=0 how can I do this? Any help is appreciated!
I dont really get what you want to do, but if I get your idea correctly you could use: ammo"aim9" > 0 as activation for the hinge(disable Zero on Deactivation). In this case it should be able to rotate as long as you have atleast one aim9 available. If you want to achieve certain degree of rotation, you could use the same condition as input of said hinge.