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Hey Jundroo I have an idea

18.0k Rob119WithA105mmHowitzer  1.7 years ago

So what if you guys added like a spray can Icon in the paint area and you click it then you select the
The size and shape, or designed of your spray and instead of painting the whole fuesalge you paint a little bit. keep all the old painting controls but add this as a new one it would make camo and art much more simple and easy and it would make mobile friendly camo a lot easier to do

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    hey

    Pinned 1.7 years ago
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    @Robomo00119 yeeeeee

    1.7 years ago
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    94.1k winterro

    @HuskyDynamics01

    proceeds making a milion part count plane with shrek plastered over it for extra lag

    1.7 years ago
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    @XtarsAgency well that's neet

    1.7 years ago
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    @Robomo00119 use it like this add * 3 times at the start and the end of it and so this

    1.7 years ago
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    @CL125 could you Set it up? for me?

    +1 1.7 years ago
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    @XtarsAgency how do you get the font to be bold like that

    +1 1.7 years ago
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    28.1k Dragoranos

    A simpler thing would be to simply be able to paint the plane polygon by polygon

    +1 1.7 years ago
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    Everyone: exist and suggest
    The devs: I DONT SEE ANYTHING HERE

    +1 1.7 years ago
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    30.0k Nerfaddict

    Any kind of free painting like this I feel would lead to things typically seen on a site like deviantart given enough time

    +3 1.7 years ago
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    @FaLLin1 I wouldn't ho that far

    +1 1.7 years ago
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    2,903 FaLLin1

    and the ability to paint hollow fuselage independently from the outside and the inside

    +1 1.7 years ago
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    @HuskyDynamics01
    i can't anyways as I play on IOS and it dosen't allow mods

    +1 1.7 years ago
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    @Dogedogebread13 Well, someone made a mod for that if you want to try it out.
    https://www.simpleplanes.com/Mods/View/1379397/Textured-Fuselage-Block

    +1 1.7 years ago
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    Anyway, Flyout has this feature. It's quite good, but you jave to turn the texture resolution pretty high for it to look decent, and it creates quite a bit of lag

    +3 1.7 years ago
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    Everybody: this suggestion
    The devs: how about we never add this lol

    +5 1.7 years ago
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    @HuskyDynamics01
    couldn't they just make an icon make, like a separate area that you paint on then have a section for those and it could model it with a custom part/shape

    +1 1.7 years ago
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    @HuskyDynamics01 ahh oh well it was just and idea

    +3 1.7 years ago
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    Not a bad idea on the surface (pun intended), but the problem is that it would require a full, decent-resolution UV map to be done for every single part in the game, instead of the current basic materials system that the game uses.


    Currently, a part (say, a prop engine) is essentially split into three or four sub-models, each of which can be colored independently. To the average player, these are known as the part's Primary, Trim 1, Trim 2, and (sometimes) Trim 3 colors. When painting a part, currently all the game has to do is specify which color slot gets applied to that section of the part.
    For example, if you have a part painted with the first three colors as Primary, Trim 1, and Trim 2, all the game has to know, code-wise, for how to color that part is material=1,2,3 (along with the associated color codes that occupy those slots, which are defined elsewhere in the plane file).


    Switching to a fully texture-able system would require the game to be able to store (and generate) not only the basic color data, but also much more complex data like size, position, and orientation, as well as the actual graphic being applied. That goes for every single part in the game, and for every piece of imagery or color applied to them.


    Tl;dr not a bad idea on the surface, but technically infeasible given the way the game works (and likely for performance reasons as well).

    +5 1.7 years ago