Hello,
I’m trying to make an angle of attack air break that will only start activating at certain angles of attack. I have figured it out for making the air break increase the higher the AoA but not how to make it increase only after a certain number of degrees. Can anyone help? Thanks!
@hpgbproductions I figured it out now 👌🏼 This is the command line I needed:
clamp01((2.5+AngleOfAttack)/-25)
@Mustang51 I can't help unless you have a graph of airbrake over AoA
@hpgbproductions yesss this is great! Thanks so much. Now just one more question, how can I make it that it then increases the more AoA is pulled but still only start after 2.5?
@hpgbproductions oh my god yes of course. I remember reading about that in a thread over a year ago but completely forgot till you just said. I’ll try it out and hopefully it works
@Mustang51 aight i found the problem, AngleOfAttack returns values opposite of what's expected by us plane people, just like PitchAngle. Use this:
AngleOfAttack < -2.5 ? 1 : 0
@hpgbproductions okay maybe I’m just an idiot but am I supposed to copy paste this whole thing into the “input” section? I tried that as well as removing and adding certain parts and it doesn’t seem to make it do anything, even just the AngleOfAttack>2.5 doesn’t do anything. When I lower the number to anything below 1, then it will activate but only when pulling negative AoA and if I reverse the sign to <, it only deactivated when in negative AoA. I feel like this doesn’t make sense for the input command with my limited knowledge of funkytrees. Sorry if I’m a bother with this but its really got me confused hahaha and I’m not the best with funkytrees as you can probably tell
@Mustang51 try this
AngleOfAttack>2.5 ? 1 : 0
Hmm this seems to only either make it activate whenever its positive or if its negative. If i wanted it to activate only after 2.5 degrees of angle of attack, what would i type in? @hpgbproductions
Thanks so much! I will try this out now @hpgbproductions
Makes a step increase in input
AngleOfAttack > TRIGGER_VALUE ? 1 : 0
.
AngleOfAttack<LOW | AngleOfAttack>HIGH ? 1 : 0
Thanks for the reply. That is my issue though. I don’t really understand how FT works even though I do have a slight grasp on it and I can’t seem to find anything in the forum posts instructing on how to use FT that would make air breaks activate only after a specific AoA. I want it to work kind of like how you can make an engine activate only after 95% throttle but instead make it an air break and instead of throttle, make it AoA. If you can help anymore with making the FT formula for that, I would greatly appreciate it :) @hpgbproductions
Only if you have a formula for it
If you can express the airbrake input as a formula, it's easy to convert to FT