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HUD box not following target

927 Brandon182003  1.6 years ago

When on the original plane the TGT and box track just fine but after saving it as a sub-assembly and adding it to my own, the box no longer tracks. I've had a mess around with the code but with no luck so can anyone help me please?

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    @hpgbproductions Nevermind I've sorted it. Turns out it was the connections 🙃

    1.6 years ago
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    @hpgbproductions if needs be I can just post it

    1.6 years ago
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    @hpgbproductions both labels have the same x,y,z values and even after moving everything around to be the same distance and scale as in the original build I still can't seem to get ut right. Surely I'm doing something wrong?

    1.6 years ago
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    I can't see the pic, but:
    For 2D target box:
    - Ensure the labels are aligned. Use the HUD artificial horizon or crosshairs match with your cockpit crosshairs.
    - Ensure the label scale is correct for your camera-HUD distance.
    For physical rotating target box:
    - Ensure the center of rotation is on your camera position.

    1.6 years ago
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    @HuskyDynamics01 yeah I have but it's still off. Tried with a simpler HUD and had same issue

    1.6 years ago
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    Make sure you also copy any variables from the original HUD download; those don't get saved as subassemblies so you'll need to add them manually in the Variables list for whatever craft you're putting the HUD in.

    1.6 years ago