When on the original plane the TGT and box track just fine but after saving it as a sub-assembly and adding it to my own, the box no longer tracks. I've had a mess around with the code but with no luck so can anyone help me please?
When on the original plane the TGT and box track just fine but after saving it as a sub-assembly and adding it to my own, the box no longer tracks. I've had a mess around with the code but with no luck so can anyone help me please?
@hpgbproductions Nevermind I've sorted it. Turns out it was the connections 🙃
@hpgbproductions if needs be I can just post it
@hpgbproductions both labels have the same x,y,z values and even after moving everything around to be the same distance and scale as in the original build I still can't seem to get ut right. Surely I'm doing something wrong?
I can't see the pic, but:
For 2D target box:
- Ensure the labels are aligned. Use the HUD artificial horizon or crosshairs match with your cockpit crosshairs.
- Ensure the label scale is correct for your camera-HUD distance.
For physical rotating target box:
- Ensure the center of rotation is on your camera position.
@HuskyDynamics01 yeah I have but it's still off. Tried with a simpler HUD and had same issue
Make sure you also copy any variables from the original HUD download; those don't get saved as subassemblies so you'll need to add them manually in the Variables list for whatever craft you're putting the HUD in.