@Hiimakeplanes Missiles have proximityDetonationRangeMin and proximityDetonationRangeMax
Min: recommended -1
Max: depends on explosionScale, but I'd say leave it on standard by not adding it
fuseInput
TargetSelected ? TargetDistance / (800 - rate(TargetDistance)) : 60
This is for cannons with 800 velocity, as far as I’m aware you can’t fuse a missile
@Hiimakeplanes Missiles have
proximityDetonationRangeMin
andproximityDetonationRangeMax
Min: recommended -1
Max: depends on explosionScale, but I'd say leave it on standard by not adding it
fuseInput
TargetSelected ? TargetDistance / (800 - rate(TargetDistance)) : 60
This is for cannons with 800 velocity, as far as I’m aware you can’t fuse a missile