so how do i actually code the funky trees on my roll elevators beacuse i was trying to make a plane but when it reached speeds of IAS 400 MPH, it rolled to fast and it's hard to manuver the plane
how do you limit the pitch of the roll elevators using funky trees code ?
169 aeaeaeaeae
1.4 years ago
yo guys how do i make a rotator spin 360 while loop beacuse i cant make the funky trees for it
@XxRxX eh it wont be used that much but it still helps
@aeaeaeaeae there's also this thing
throttleResponse
It simulate engine acceleration
Should be useful
@XxRxX thatnks for the help mate now it can go super fast and also yes i like funky
@aeaeaeaeae you really like using funky don't you
You can just put another engine behind it that only enables at full throttle
Throttle>0.99
This is simple way of getting afterburner
@Korzalerke2147483647 higher you go thinner the air gets therfore lowering your air speed or your speed relative to air, now gs will increase :
You can go faster because there is less air resistant, but your wings lose lift and your control surfaces will stop working as a result
Tho perhaps using GS is better anyway
I wasn't thinking clearly when i posted previously
also how do i code an engine to get afterburners at 100% thrrotle ?
@Korzalerke2147483647 true lol i picked IAS beacuse it can adjust to actual speed and altitude is confusing that is why i asked for help lol
@aeaeaeaeae Huh.
Maybe I should look a bit more into how the airspeed types in this game work, it's a bit confusing.
@Korzalerke2147483647 i switched to IAS
@Korzalerke2147483647 i dont know beacuse when i flew at 35.000 ft it slowed down by 1 mach
@XxRxX yes
@aeaeaeaeae Worth noting that for screens or gauges you should still use IAS, since (at least from my undestanding) that's more accurate to how real planes display your airspeed.
@XxRxX IAS doesn't count your higher airspeed at higher altitudes and counts wind speed, GS is the exact same as TAS, except TAS counts the wind speed, meaning it counts the simulated air from the wind speed settings (which nobody ever uses tbh but I usually use GS to avoid problems with code that requires you to be moving above or below a certain speed to activate).
Also less airspeed? Wdym? I've only seen planes go faster as you rise up, unless you try to fly into space.
@aeaeaeaeae the faster you go more air drag /resistance you have
Meaning how faste you can turn /roll/yaw etc... Is directly effectd by your air speed or the speed of air passing you (the wings here)
Here another example :
(You can swim in water but if you jump in water from a hight and hit it fast it resist movement behaving like solid matter)
Have you ever held your hand outside of a moving car to play with the air?
See the connection?
This is like simple Physics they teach in kindergarten
Yeah game is kinda realistic.
Hope this gives you a better understanding of how game is coded.
@Korzalerke2147483647 nvm got it to work
@Korzalerke2147483647 god what am i doing also is this correct ?
Roll*lerp(1,4,GS/278) + clamp01(-VTOL) + -Brake
@XxRxX btw the plane rolls fine on slower speeds just on high speeds the cnotrol is hard to manuver
@Korzalerke2147483647 using air speed is better
Air speed takes drag and lift into account
In higher altitude you have less air speed and your controls are less responsive so you need less limitations
@Korzalerke2147483647 thanks for the code il test it and try to fit the code to the current motor system also sure i ma change the speed frmo IAS to GS
@XxRxX im trying to learn funky trees but im still testing the codes on it
Use
Roll*lerp(1,0.2,GS/178)
, this will make the elevator move less as the plane approaches 178 meters per second (about 400mph), but never below 1/5 its normal angle so you can still roll.Also when coding it's usually better to use
GS
instead ofIAS
, because it accounts for speed differences at higher altitudes and isn't affected by the wind settings.If you have very low roll in low speed and very high roll in high speed this is just a design flaw, you don't need funk to solve it.
Still if you want to shove it under the rug take a look at funky guide
It's more fun if you do it yourself