I’m making a tank turret and I need to cap out sum() without using clamp(sum(Pitch),1,-1) this is because it will continue to add when it’s past the value. Help
I’m making a tank turret and I need to cap out sum() without using clamp(sum(Pitch),1,-1) this is because it will continue to add when it’s past the value. Help
Use the smooth alternative
smooth(sum(1)<0.1 ? START_VALUE : (INPUT<0 ? MIN_VALUE : MAX_VALUE), abs(INPUT))
float START_VALUE
: Value to initialize the function with, usually 0.float MIN_VALUE
: Minimum output value.float MAX_VALUE
: Maximum output value.float INPUT
: Input that corresponds to the argument ofsum(...)
..
Added to ft list
Idk how to do funky trees lol
That’s not how you do it lol. I’m not falling for that @ThatRandomCouchPotato
Go to max/min input and set to 999999999999/-99999999999999