If you want to use the console
1. Fly the plane
2. Press ~ to open the console
3. Type debugExpression -PitchRate
4. The game will show you in the top left your pitch rate in deg/sec
Ez method
1. Take label and put it on your plane
2. Enter in the text field: {PitchRate} or {rate(Yaw)}
3. Fly your plane
4. Read the label. The value is in degrees per second.
5. Congratulations, you have made a label with funky tree output
There is also a method using the dev console. It gives you the same info.
You could try using a calculator like this one to find how long it would take the aircraft to make a turn based on its speed, stall speed, and bank angle (the result of which can be easily converted into a simple degrees per second value).
Alternatively you could just time how long it takes you to make a certain (e.g. 180 degree) turn and then convert that to degrees per second.
If you want to use the console
1. Fly the plane
2. Press
~
to open the console3. Type
debugExpression -PitchRate
4. The game will show you in the top left your pitch rate in deg/sec
Ez method
1. Take label and put it on your plane
2. Enter in the text field:
{PitchRate}
or{rate(Yaw)}
3. Fly your plane
4. Read the label. The value is in degrees per second.
5. Congratulations, you have made a label with funky tree output
There is also a method using the dev console. It gives you the same info.
You could try using a calculator like this one to find how long it would take the aircraft to make a turn based on its speed, stall speed, and bank angle (the result of which can be easily converted into a simple degrees per second value).
Alternatively you could just time how long it takes you to make a certain (e.g. 180 degree) turn and then convert that to degrees per second.