I am trying to use the explosive cannon's force wave to push a bunch of basic cannons (like a frag grenade) but i cant figure out how to stop it from blowing everything up. I set the health to something really high (1E+25) but it still KABLOOEY!'s all over the place.
Go to the XML of it
Look up for
"Explosion scalar"
And
"impactDamageScalar"
Or anything simmilar on the cannon's XML
SET the values all to 0 and done
@SimpleStudent
partcollisionresponse = none
@Zead Is there a way to make it so a part cannot be detached?
Explosive rounds detaches everything it hits. The only way to reduce the explosion damage through modding or overload.