Ok so I’m on a quest to make a super manoeuvrable fighter jet, and I’ve done pretty good so far by just using control surfaces, but I need MORE. Does anyone have a good way to make thrust vectoring engines? I’ve tried using hinges at the base of the engine but it’s too bulky + disconnects the engine from the aircraft fuselage.
Here
@Zaineman
I know your sick but when you get better this guy will probably need your help.
As far as I understand:
The engine has tobe placed on a hinge rotator which has to be placed on another hinge rotator (for pitch and roll or yaw) and has to be disconnected from the main fuselage
You can scale the rotators/engines to whatever size you want with fine tuner