i need g limiter so lilot doesn't die.
high speed = low control surface sensitivity (max 9 gs,-3 gs)
low speed = high control surfae sensitivity(max 9gs, -3gs)
helpp @anyone
i need g limiter so lilot doesn't die.
high speed = low control surface sensitivity (max 9 gs,-3 gs)
low speed = high control surfae sensitivity(max 9gs, -3gs)
helpp @anyone
Here is some basic ass code i wrote because it was being annoying.
paste this into the control surface input or a rotator input (better option is rotator with super fast speed) where x = your desired G limit
VerticalG > x? Pitch - (0.1 * VerticalG - x) : Pitch
its kinda studery because of the speed the control surfaces move is the speed it'll refresh at which is why a super fast rotator is advised. maybe ill try and work out a solution one day
@hpgbproductions oh ok thank u for ur time antappreciation btw
idk how to make a good one either
One way i just thought of is to find the pull up input for your g limit at a bunch of speeds and altitudes, then you multiply the player's input by that value
@hpgbproductions