So Im atleast halfway done with the bomber, and i wanted the engines to start spinning once ActivationGroup1 and 2 are pressed. Any idea on how to do this?
So Im atleast halfway done with the bomber, and i wanted the engines to start spinning once ActivationGroup1 and 2 are pressed. Any idea on how to do this?
Basically use ActivationGroup, zeroOnDeactivate and spoolTime
@Sense2 ok cool
@TheOfficalMarylander i can show you in a link ill tag you on later
@Sense2 Thanks
just make the engines like change their input to activate1 so it can spin just make sure to put power multiplier 0 and add another engine