Is there a way to activate a Rotator when a specific weapon is fired? I cannot get it to work properly.
I am making the "MK81 Snakeye" bombs and I need the air brakes to be extended every time a specific bomb is launched but I don't know how to do it.
The way people usually do this is by checking how much
ammo
of those bombs is left and therefore how many bombs have been droppedTry clamp01 or the ternary operator if you only want the airbrakes to extend for as long as FireWeapons is held down
@WNP78