Hi,
I want to start a prjoect to import Google maps topo into Unity to create a SimplePlanes map. Is there any size restriction or that is based on your machine performance?
I want to create a 500 mi x 500 mi map
Thanks
Hi,
I want to start a prjoect to import Google maps topo into Unity to create a SimplePlanes map. Is there any size restriction or that is based on your machine performance?
I want to create a 500 mi x 500 mi map
Thanks
Thank you!
Terrain resolution also matters, more pixels on heightmap = more triangles on terrain
The maximum dimensions for a Unity terrain tile (if I remember correctly) is 100,000x100,000x50,000 meters.
To make something 500x500 miles you'll need several terrain tiles.
I don't know exactly how the game would handle that much terrain. SimpleLand uses procedural generation and runs pretty well on my laptop, but I don't know how well standard devices would handle standard terrain of that size.