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How do i bind a part to multiple activation groups?

167 ZemiGG  one year ago

I am trying to bind a part function to be on multiple activation groups. I already saw a post about someone asking the same questions and the comments were saying that it was basic funky trees, the problem is that i dont know funky trees... Soo how do i do it?

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    167 ZemiGG

    @SILVERPANZER I never've thought of that! Tysm

    one year ago
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    167 ZemiGG

    @Korzalerke2147483647 Already did... Welp ig i won't be making a pilot ejection system.

    one year ago
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    @ZemiGG Well I dunno if it works with canopies, but you could try placing SILVERPANZER's code in place of the activation group number using overload.

    one year ago
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    167 ZemiGG

    @Korzalerke2147483647 and yes, i know i cant CTRL-it to use funky trees, but i think i can do it using the overload mod.

    one year ago
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    167 ZemiGG

    @Korzalerke2147483647 Canopy

    one year ago
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    @ZemiGG What part are you trying to use multiple activation groups on? Some of them allow you to use funky trees code if you hold the Ctrl key and click on the activation group.

    one year ago
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    167 ZemiGG

    @SILVERPANZER I am not trying to put the 2 activation groups inside an Input setting, i want it in that setting where you can only put in activation groups and not controls like VTOL or pitch. Your funkytree only works inside an input controller...

    one year ago