@SkyGuyNoble
Are you sure? It does not seem to be activating. Is there a way to do this without the pitch angle? Cause I do not care about the pitch angle, I only care about the speed, so if it is going over say 800 mph, it would automaticly activate.
Like if the aircraft heading is down 70 degrees, then they will activate? This sounds useful. I also would like to know if there is a way to activate them at a certain speed, without any imput other than said craft going faster than the set speed.
You might be better off doing one based around rate of descent than dive angle since that would probably be easier to code (something along the lines of rate(Altitude) < [desired rate of descent, i.e. -1000] could probably work; I'm not sure specifically how the rate function acts but I'm pretty sure it's like that) so that it wouldn't activate if you just enter a brief dive or do a loop or something, but only if you're actually trying to dive-bomb.
fyi I'm thinking of like for idk, SBD or sum ship
@XtarsTheExdarichGuy33106 more like
RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRNEEEOWWW
rrrrrRRRRRAAAAAAAA GAGAGAGAGAGAGA OOOOOUUUWWWWW
BOOOOOOOM
@Mousewithamachinegun123 G e r M a N... D i e V.. B o m B E r...
@AshdenpawTG22 true, but also the
Wowowowowowowowow
WEEEEEEEEEEEEEEEEEEEEIEIIIIIUUuuuuuuuuuuuu
Big bomb explosion
(rate(Altitude)/GS)<-0.9400
@HuskyDynamics01 I'll try it when I get around it, thanks!
@XtarsTheExdarichGuy33106 t e l l m e. Is it the legendary
BRRT
machine?
You simply need to make the FT activate air brakes at 70° of dive! I hope that helps
@SkyGuyNoble
Are you sure? It does not seem to be activating. Is there a way to do this without the pitch angle? Cause I do not care about the pitch angle, I only care about the speed, so if it is going over say 800 mph, it would automaticly activate.
@XtarsTheExdarichGuy33106
How can you guess from just this information?
I know what you are making mate.. indeed i know what you're making.
@Mousewithamachinegun123 smooth((IAS>desired speed*PitchAngle)<-70, 0.8)
Like if the aircraft heading is down 70 degrees, then they will activate? This sounds useful. I also would like to know if there is a way to activate them at a certain speed, without any imput other than said craft going faster than the set speed.
You might be better off doing one based around rate of descent than dive angle since that would probably be easier to code (something along the lines of
rate(Altitude)
<[desired rate of descent, i.e. -1000]
could probably work; I'm not sure specifically how the rate function acts but I'm pretty sure it's like that) so that it wouldn't activate if you just enter a brief dive or do a loop or something, but only if you're actually trying to dive-bomb.