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I need FT for Airbrakes that activate around 70° of Dive

90.7k Monarchii  1.1 years ago

halp

idk how to and I'm curious but i have to sleb so HALP

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    90.7k Monarchii

    fyi I'm thinking of like for idk, SBD or sum ship

    Pinned 1.1 years ago
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    2,052 Ashdenpaw1

    @XtarsTheExdarichGuy33106 more like
    RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRNEEEOWWW
    rrrrrRRRRRAAAAAAAA GAGAGAGAGAGAGA OOOOOUUUWWWWW
    BOOOOOOOM

    one year ago
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    @Mousewithamachinegun123 G e r M a N... D i e V.. B o m B E r...

    +2 one year ago
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    @AshdenpawTG22 true, but also the

    Wowowowowowowowow
    WEEEEEEEEEEEEEEEEEEEEIEIIIIIUUuuuuuuuuuuuu

    Big bomb explosion

    one year ago
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    (rate(Altitude)/GS)<-0.9400

    one year ago
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    90.7k Monarchii

    @HuskyDynamics01 I'll try it when I get around it, thanks!

    +1 one year ago
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    2,052 Ashdenpaw1

    @XtarsTheExdarichGuy33106 t e l l m e. Is it the legendary

    BRRT

    machine?

    1.1 years ago
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    2,052 Ashdenpaw1

    You simply need to make the FT activate air brakes at 70° of dive! I hope that helps

    1.1 years ago
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    63.2k TheMouse

    @SkyGuyNoble
    Are you sure? It does not seem to be activating. Is there a way to do this without the pitch angle? Cause I do not care about the pitch angle, I only care about the speed, so if it is going over say 800 mph, it would automaticly activate.

    1.1 years ago
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    63.2k TheMouse

    @XtarsTheExdarichGuy33106
    How can you guess from just this information?

    1.1 years ago
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    I know what you are making mate.. indeed i know what you're making.

    +2 1.1 years ago
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    38.1k Dissent3R

    @Mousewithamachinegun123 smooth((IAS>desired speed*PitchAngle)<-70, 0.8)

    +1 1.1 years ago
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    63.2k TheMouse

    Like if the aircraft heading is down 70 degrees, then they will activate? This sounds useful. I also would like to know if there is a way to activate them at a certain speed, without any imput other than said craft going faster than the set speed.

    1.1 years ago
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    You might be better off doing one based around rate of descent than dive angle since that would probably be easier to code (something along the lines of rate(Altitude) < [desired rate of descent, i.e. -1000] could probably work; I'm not sure specifically how the rate function acts but I'm pretty sure it's like that) so that it wouldn't activate if you just enter a brief dive or do a loop or something, but only if you're actually trying to dive-bomb.

    +2 1.1 years ago