Since the Great White was my first plane to have an ejection seat --thanks to the source btw,-- while working on the F36Pa2E (my designations are weird ik), I noticed that due to the lightness of the 36, whenever I turned on the afterburner the ejection seat engine would turn on, affecting the plane by just making it lurch upwards.
Thanks to Speedhunter's help and feedback with testing my prototype btw.
So in the future, I will be removing the ejection seat engine and will only rely on the detacher's power to push the seat away. Thanks for listening to me TED-Talk.
- I also don't know how the forums work.
Note:
- If you're using an ejection seat mechanism with an engine, you don't want to have an afterburner, if you activate the afterburner you'll also activate the engines of the ejection seat.
Thank you! I will try keeping it in mind!
@BoredDeffy alright so I'll explain this simple FT that's useful for pretty much anything...
the base FT is
A ? B : C
, and how it works is simple... the game checks ifA
is true(e.g. Activate1 activated) and if it is, it outputs inputB
, if not, it outputs inputC
, now i shall give you an example....
let's say theoretically, you have a rotator, and it's input is
Activate1 ? VTOL : Trim
; the input that it is active right now is Trim, and the rotator responded accordingly; Activate AG1 and now it responds with VTOL input!if you have any questions, ask away
I will keep testing the funkies out soon though as soon as I have time for it or if I get bored enough to hop on the game
@Monarchii honestly idk, I dont know anything about funkies except the really simple ones
can't you like, set it to work only when it's activated? like Activate1 & Throttle>0 ? 1 : 0 kinda thinf?