Q: What is the release date?
A: 2025 is as precise as we are willing to be at the moment. We will refine that date once we get closer to release.
Q: What platforms are you releasing SimplePlanes 2 for?
A: Steam is planned for 2025 with support for Windows and macOS. Next we plan to tackle iOS and Android. After that, we will continue to evaluate any other platforms that make sense. Console and Quest are certainly in the realm of possibility.
Q: Are there SimplePlanes 1 builds in the SimplePlanes 2 trailer?
A: Yes! SP2 will be backwards compatible so players can fly their old SP1 crafts in SP2. There are so many great crafts that players have made over the years that we wanted to make sure they can experience them in SP2 with better visuals, new environments, and multiplayer. We also upgraded the crafts in the trailer with some of the new enhancements in SP2 such as new curvy wings, procedural jet engines, aircraft textures, etc.
Q: Will it be localized?
A: Yes, localization is planned to make SimplePlanes 2 accessible to a global audience.
Q: Will it support VR?
A: We do plan to support VR, because we love flying your crafts in VR, but this may not make the initial release.
Q: Will it have part X/Y/Z or feature A/B/C?
A: We are focused on our own internal roadmap right now and we will be somewhat quiet over the next few months. As we get further into development we will become more collaborative with the community to see what features are important to them. And of course after release we will continue to incorporate player feedback as we have done with our previous games Juno: New Origins and SimplePlanes 1.
Q: Can I be a beta tester?
A: We will announce beta testing opportunities closer to the release date. Interested players will be able to sign up via a registration form, and participants will likely be selected on a first-come, first-serve basis.
Q: What will happen to SimplePlanes 1 when SimplePlanes 2 is released?
A: SimplePlanes 1 will continue to be supported with approximately one maintenance update per year. Players will still be able to upload and download crafts from SimplePlanes.com. However, crafts created in SimplePlanes 2 will not be compatible with SimplePlanes 1.
Q: What will happen to SimplePlanes.com when SimplePlanes 2 comes out?
A: SimplePlanes.com will continue to serve the community as it does now, and we will expand its capabilities to support uploads from SimplePlanes 2. As we shift our focus to developing SimplePlanes 2, expect to see enhancements to the website. These updates will aim to improve user experience and functionality, ensuring the site remains a vibrant hub for both SimplePlanes and SimplePlanes 2 players.
Q: This is exciting, what do I do?
A: Join the excitement by wishlisting SimplePlanes 2 on Steam!
Stay tuned for more updates and engage with our community to be part of the journey toward release.
@DimaKosheleFF check the variable outputs for any of the cockpits.
How much will it be?
It would be great if there'll be part that is able to return its pitch, roll, yaw, ias, gs, coords, etc. as outputs like primary cockpit do in sp1
It would help a lot to make custom missiles
Visited the link and it sends you to steam
@YarisSedan lmao i only trusts frl.mods only. Not this bots link
@frlegendsapk screw you and your suspicious "game"
@Mosquitowithagun yeah that makes sense.
Before you finish the campaign
@WizNick I like the sound of campaign, but the XML Editing and stuff should still be possible in Sandbox.
Campaign mode? Essentially a bunch of story driven missions. Maybe even a parts unlock feature where you'll start our with limited parts and unlock them with Research points as you progress in the missions. XML editing will be unlocked only after you beat the campaign at least once.
Will there be anything other than dogfighting, racing and sandbox in the game?
I am pretty sure that if you added some logistics onto this game, this could actually be a viable stormworks alternative for players cause we need one.
https://youtu.be/ASZTiL0s8Yk
@SPsidearm
I was also gonna ask that but yea
Is it gonna be freeeeeee
Will this have Mods That can be installed in SP2?
do you add a wingman to sp2?
i'm excited for SP2 since i'm FINALLY getting a pc that can run steam!
Will it be free?
I think i have an idea to make SP2's mobile release have more hype.
First, they'll announce it's mobile release, and after it's released, they put it FREE for 10 hours (or to 3 days if the Devs want it)
After the deadline has been met, it'll be paid.
@p0rn your name bro T_T
@EvionSystems nah.the missiles' engines now are all burning all the time,once its engine stopps,the missile just turns off.I want it to be like in real,engine burns for several seconds and keeps tracking without thrust.
@1355683122 you can already do that with xml editing
Can we have a more realistic missile system?like i can change its max overload and the fuel time.
Would it be possible to make crafts completely invulnerable to absolutely everything? Not just wing guns or miniguns or hitting stuff with high speed, also missiles, bombs, cannons, and rockets. It would be hilarious to make a plane or ship that is outright impossible to even scratch, like throw a boom 50 at it with an explosionScale of 80 and it comes out fine
@2048cupcakes I found it!
U bot n u cant advertise here as well.
Go away u dicc!
Does “console” include the Nintendo switch or switch 2?
@PZLAgencies wait nvm in 2025
@PZLAgencies i think so?