Profile image

SimplePlanes 2 suggestions

102k MisterT  2 months ago

I wanted to share some things I'd like to see in SP2. Some are easy to implement and other require more work

EDITOR :

  • Multiple objects selection
  • Laser Designator as stock part
  • Axis for click and drag translation and rotation
  • Strong attach points (no wobble even if you remove the mass)
  • Ability to hide the attach point sphere on wheels
  • Catapult and arresting wire as stock parts
  • Convex to concave fuselage parts
  • Ammo count for guns
  • Exhaust effect scaling on local space (not world)
  • Undo button including translation, rotation and overload changes
  • Symmetry that doesn't brake attach points
  • Stock part tank tracks
  • Non primary cockpit doesn't act as the first part in the hierachy, so you can translate or rotate parts with cockpit attached to in connected mode

GAME :

  • Keybind for center camera view
  • Keybind for free camera view (mouse without holding click)
  • Keybind for center VTOL
  • Prevent wheels sliding on steep surfaces while holding brakes
  • Roads and railway network on the map
  • Fuel stations and armory to refuel and rearm
  • Chatbox with ai traffic controller, so you can ask for vector to base, enemy position, permission to takeoff or land, carrier landing instructions...
  • Multicrew builds by adding seats (ability to play with friends on the same build)
  • Various missions and activities accessible in sandbox mode such as :

    • Rescue missions (plane or helicopter crash, shipwrecks survivors, lost hikers...)

    • Fire fighter missions (forest fire, boat, oil rig...)

    • Police missions (car chase, drug boat or plane interception, anti-piracy, hostage rescue...)

    • Bandit missions (police chase, drug transport, piracy...)

    • Transport missions (fragile cargo, highly flammable or explosive cargo, construction materials...)

    • Races (planes, cars, boats...)

    • Military missions (bomber interception, dogfight, air support with plane or helicopter, tank assault...)

FUNKY TREE :

  • Inputs for FireGuns, FireWeapon, Brakes, RCS nozzles, Counter measures
  • Input for cameras FOV
  • Raycast distance from cockpit (choose an angle, an elevation and calculate the distance between cockpit and any collider)
  • Same outputs for primary and non primary cockpit (AltitudeAgl, TargetDistance, Speed...)
  • Missile lock and Enemy missile lock input
  • Log in to leave a comment
  • Profile image
    43.4k OPaiTaOn

    I just wanted tank tracks in the game

    9 days ago
  • Profile image
    201 KMweapon

    and more realistic missile

    one month ago
  • Profile image
    201 KMweapon

    HE-VT shell plz

    one month ago
  • Profile image
    135 Airbus332

    I wish SP2 could have more maps as well as trees, knowing that there are only a few coconut trees in Yeager in SP😄. Also wanted to have some towns, as well as more realistic aerodynamics

    one month ago
  • Profile image
    14.6k Randomplayer

    @jamesPLANESii your vizzy program ran out of juice

    one month ago
  • Profile image
    2,523 Zhixunlin23

    Tow missiles? And a less complicated way to make a flak cannon?

    one month ago
  • Profile image
    24.1k BagelPlane

    Ignore my previous comment; this is what happens when you don't read the entire post and just skim over it quickly. Great suggestions!

    2 months ago
  • Profile image
    24.1k BagelPlane

    One idea I've had in the past is a 'rearm' feature, such as a zone on the airport where your aircraft can be restocked with all the expandable armaments.

    2 months ago
  • Profile image

    @Johnnyynf 100% all of this!

    +2 2 months ago
  • Profile image

    Convex to concave fuselage parts, you mean like a slider? I personally kinda despise they way it is in Juno because anything less than a full curve looks extremely low res and janky, and I find it isn't very practically useful. The corner types in SP are way better imo. Although it would be nice to jave a concave corner option that works lie and inverted circular corner. It would make doing fillets and farings much easier.
    I would also suggest adding the ability to edit the angle of the front and rear of fuselage blocks, where the while face is effectively rotated rather than just given slant. It would make building circles and corners way smoother.

    2 months ago
  • Profile image

    I would suggest getting rid of funky trees entirely and replacing it with vizzy

    2 months ago
  • Profile image
    15.5k Johnnyynf

    add FT brake input on wheels
    springs with FT input (air suspension or electronic damper), option to disable spring to become a prismatic joint with travel limit. Proper Ball joint with travel limit. Custom travel limit like +25 -75. Dampermultiplyer option in menu

    Also my wishlist, revamped engine with rotational output, gears and belts, wheel that take actual rotational input instead of magic power, differential and clutch. Or basically the whole Gear Blocks game

    But yeah single craft multiplayer is a good call

    +1 2 months ago
  • Profile image
    50.6k BeastHunter

    All I want, especially with multiplayer, is to be able to build realistically performing and fun crafts without any sort of XML or physics exploits (even if they don’t look the best), as you can in Juno.

    +3 2 months ago
  • Profile image
    30.1k SPairforce

    In the dogfight mode, I want to be able to search up planes like I would be able to in sandbox mode. I'm seriously getting sick of scrolling my annoyingly long build list to find a specific plane I want to dogfight.

    2 months ago
  • Profile image
    9,055 T8flight

    the only thing i want is to be able to edit cross section of fuselage blocks. would literally make every shape so much easier to make.

    +1 2 months ago
  • Profile image
    134k BaconEggs

    i think i remember one of the devs saying multicrew isnt something theyre thinking about because of latency between players would cause issues

    +1 2 months ago
  • Profile image
    2,887 FaLLin1

    @JustAMiko yeh more like vertices for accurate fuselages , a helicopter like an nh90 with it diamond shape hull would be easy to work with that feature

    2 months ago
  • Profile image
    55.0k Mal0ne

    Fix wobbling rotators! And change the way damage/explosions work

    2 months ago
  • Profile image

    one thing missing imo is arresting wire and catapult stock parts
    is it wrong to be able to land and takeoff (catobar ops) on your own carrier without funky magnet magic?

    +1 2 months ago
  • Profile image
    76.5k 2Papi2Chulo

    Ft function for being locked onto would be nice.

    +2 2 months ago
  • Profile image

    And I am hoping that SP2 has something like Squadron feature or "Friendly" ai behavior rather than just being "Neutral" and "Aggressive".

    With Friendly behavior, you just can't lock into them or even provoke them into aggressive.

    2 months ago
  • Profile image

    vtol nozzle lock, front and rear mirrors

    +1 2 months ago
  • Profile image
    53.4k TheMouse

    @JustAMiko
    Yeah, definitely.

    2 months ago
  • Profile image
    22.7k JustAMiko

    It would be nice to have the fuselage editor be something like in Flyout where individual points are selected and dragged to, I guess, sculpt the fuselage block.

    +3 2 months ago