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Funky fried whatrees eet ees. (Solved eksdee)

13.3k Grob0s0VBRa  2 months ago


I've messed a bit with variables and FT stuff and need a bit more brain-powah.
Almost all stuff can be set for a local (non-main-cockpit) flight computer part on a drone (anything that moves freely from the main vehicle).
Pitch angle, Pitch rate and so on - with just variable output of the part...
Local AngleOfAttack and AngleOfSlip - with a couple formulas in the variable setter...
But, somehow, making local GForce and VerticalG became a pain...
I supposed all it needs are g, Acceleration and AngularVelocity values, and i
kinda found them. But still cant make it correct.


For short: How to GForce/VerticalG for not main cockpit?



You thought that was all?
*Foreshadowing*
*Cough-cough*
1) Got Unity 2020.3.26
2) Once again remade propulsion for upcoming hovertank(s) ( new things are good forgotten ones, but with a twist)
3) things may get a damage model (you shoot off camera/radar= less auto aim accuracy, shot off engine= couple seconds of stun and so on)
4) Inverse Kinematics are pretty
5) Am i overcomplicating much?
6) Nah, i'd format.



Prostagma.

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    17.4k TTL

    @Grob0s0VBRa tag me when you release somethin
    btw it’s fine for the late response

    +1 2 months ago
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    13.3k Grob0s0VBRa

    @TTL Ah, ow.
    Yeah, i'm still making stuff.
    Just because i'm creating a little bit of everything (planes, ground stuff, funky trees, experimental subassemblies, map mod...)
    the process is kinda slow.
    But i'm still building.
    don't miss me, i'll make a teaser of things that are closest to be finished.
    Pardon for a late response.

    +1 2 months ago
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    17.4k TTL

    @Grob0s0VBRa no like are you making planes anymore
    either that or I’m just figment of your imagination
    (If you are reading this, clap twice,
    honey we miss you)

    2 months ago
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    13.3k Grob0s0VBRa

    @TTL What jets?
    I've never deleted my posts...
    Am i missing something?
    The only thing that i ever lost are screenshots that were in discord...
    *confusion*

    2 months ago
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    17.4k TTL

    @Grob0s0VBRa where your latest Jets now

    2 months ago
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    7,582 overlord5453

    @Grob0s0VBRa whaaa?

    2 months ago
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    13.3k Grob0s0VBRa

    @overlord5453 Lol, you can...
    not with just codes ofc, but still.
    Here is basic demo

    2 months ago
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    13.3k Grob0s0VBRa

    @hpgbproductions Thanks for help.
    Eh, seasonal allergy draws my brainpower...
    Anyways, gotta go finish reusable missile subassembly

    2 months ago
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    This is an approximation that only works in steady conditions. It over-reports any spikes in aircraft rotation velocity, so I would use some kind of damping function with it.
    If assuming a "normal" plane, car, etc. (no hovering or drifting/PSM), then x- and y-components of velocities are small ==> velocity = z-component.
    Finally, for planes, assume z-component is always positive, so we can just use GS.
    Idk how to get velocity components in a way that isn't affected by wind, or that requires very long formulas and suffers from floating point loss of significance. But i guess you can assume wind speed is small as well
    .
    Static rotational component (by convention, positive when gravity acts against that direction)
    x: cos(PitchAngle) * sin(RollAngle)
    y: cos(PitchAngle) * cos(RollAngle)
    z: sin(PitchAngle)
    Magnitude of the static rotational component will always be 1 (or Newton will break your kneecaps)
    .
    Dynamic rotational component (positive when centripetal acceleration is in that direction)
    x: GS * YawRate * (pi/180) / 9.81
    y: GS * -PitchRate * (pi/180) / 9.81
    z: 0
    (If you have individual components of GS, you will find that each component is affected by two GS-rotation pairs)
    .
    Translational component
    (If you have the individual components, you should use them)
    x: 0
    y: 0
    z: rate(GS) / 9.81

    +1 2 months ago
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    7,582 overlord5453

    You can't get Altitude above ground level either. It would have been really helpful.

    2 months ago
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    13.3k Grob0s0VBRa

    No, you're not first

    2 months ago
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    13.3k Grob0s0VBRa

    @hpgbproductions Good day/night Nachchan
    So, i've heard somebody is bored...
    any suggestions on the topic of in-game physics?

    +1 2 months ago