The A2RL race series is a racing series with fully autonomous vehicles. I've been taking a look at the on-track 'action', and it's just hopeless. Cars running into walls, stopping in the middle of the track, and going around corners at 10 km/h. It's a good laugh, though. But that got me thinking: Why not use ai code from SP to run the cars? Ai opponents in SP don't dither about, they go as fast as possible. Or what about KSB24's ai racers? They are the cutting edge of Funky Trees programming. Either way, I think an A2RL car with these codes could dominant its opponents.
What do you think of it though?
Do they have inertial reference systems? Those can work to provide coordinates
They look like their controls are 100% visual
Edit: they do not have inertial nav or GPS, literally cooked
i searched what exactly A2RL is (because i haven't ever heared about it..) and i now understood that it is a racing series exist irl.
now let me write here how are my thought about it.
first, the difference between THAT "Ai" and THIS "Ai".
i think that every 3D video game (including racing games, or even simpleplanes) has coordinate. i dare not know how is the racing game developers developed their Ai for let it drive its racing car in their game. but at least, i'm using this useful function "coordinate" for guide the Ai, and let it drive into certain location we intended.
something good with "My Ai", is that the Ai can drive very fast and accurate as we intended.
but something bad, This code called "Ai" can't read the road information by itself, can't drive that road by itself. so i have to re-map its coordinate guiders everytime, depeding on each cars by how fast is the car, how stable it is, how fast it can turn, how many grip is its tire can hold it, how heavy it is, and etc. one more thing, though my code being called "Ai", hasn't any ability to react the sudden situations (like other vehice spunned at the track, or even it self is out of the track). due to this, i'm not sure was it right to name my code "Ai".(look, while today's "Artificial intelligence" is almost about to having its own mind, isn't that giving it a same name to this little piece of code i made in this simulation game is, kinda big mistake i've made..)
..so, next thing i thought by seeing those Ai's driving irl (sorry, but i weren't be able to watch them many how they driving. videos available on internet seem to be very limited..), i rather think it's more technically advanced (though the Ais are making mistake sometimes..).
let me dare to suggest you, to look at those A2RL racing Ais with the "eye of craftman".
do the real world have real-time updating coordinate as in the game? not sure. i haven't try to find out..
if it doesn't exist, they may programmed the Ai itself to drive the road, readed by itself. (maybe, that's why they replaced the driver seat and put there a camera instead)
those A2RL Ais are seems to be "Baby" yet, but imagine their technology become mature enough. it will make us either amazing and scarry.
..yes, this is how i thought. (i'm sorry if it was hard to read due to my incomplete english.)
@KSB24