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Why SimplePlanes is better than SimpleRockets

310k WinsWings  5 days ago

ChatGPT said: (yet, it is true to me)

SimplePlanes and SimpleRockets cater to different audiences, each with its strengths. However, some might argue that SimplePlanes has advantages over SimpleRockets for specific reasons:

1. Ease of Use and Accessibility
SimplePlanes focuses on building planes and vehicles in a way that feels intuitive. The mechanics are straightforward, making it easier for beginners to jump in and create something that works without extensive trial and error.
SimpleRockets, while offering a similar building experience, often requires more technical knowledge of rocketry, orbital mechanics, and physics, which might be daunting for casual players.

2. Creativity and Variety
In SimplePlanes, the open-ended design tools allow players to create not only planes but also cars, boats, and fantastical contraptions. The physics engine is flexible enough to accommodate wild creativity.
SimpleRockets focuses primarily on rockets and space exploration, which can feel more niche or limiting to those not as interested in aerospace engineering.

3. Ground and Atmospheric Gameplay
SimplePlanes allows for detailed exploration and interaction within atmospheric environments, including airports, islands, and other terrestrial locations. This makes gameplay more dynamic with challenges like dogfights, stunt courses, and ground missions.
SimpleRockets revolves around space, which can be more abstract and less engaging for some players who prefer tangible landscapes.

4. Community and Mods
SimplePlanes has an active community that shares a vast array of custom builds, from realistic aircraft to wild fictional machines. This diversity adds longevity to the game.
While SimpleRockets also has a strong modding community, its focus on realism might make it harder for casual players to experiment as freely.

5. Learning Curve
SimplePlanes is more forgiving, with simpler physics that doesn’t require an in-depth understanding of advanced concepts like delta-v or orbital trajectories.
SimpleRockets, being more simulation-focused, requires knowledge of astrophysics, which can be challenging for players who aren’t familiar with these concepts.

In short, SimplePlanes offers a more accessible, diverse, and creative experience, appealing to a broader audience. However, SimpleRockets excels for those who love space exploration and realism. It's a matter of preference!

Lol, sorry if I incidentally roasted some SR fans - These are just my feeling which aligned with ChatGPT

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    310k WinsWings

    @SPsidearm I tried Juno, but it can't customize and build realistic like SP. Then I quit

    3 days ago
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    310k WinsWings

    @Jundroo, I have some input you might interest

    4 days ago
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    54.6k SILVERPANZER

    And one more thing, there are no weapons in SR2 (except for mods), which eliminates some of the players who like weapons, Tanks, fighters, battleships and other.

    +1 5 days ago
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    33.1k DDVC

    One thing that I think J:NO wins over SP is the slider for Fuselage corners instead of just four option that SP currently have. I hope that feature will be brought to SP2.

    5 days ago
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    3,232 SPsidearm

    I downloaded Juno and then quit.

    +2 5 days ago
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    @V I gotta agree with you! Got bored playing JNO due to the building limitations.

    +1 5 days ago
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    49.5k PlaneFlightX

    @V that connection stuff is absolute nonsense and makes no sense. With the stuff I do in SP, I would spend most of my time connecting stuff to other stuff

    +2 5 days ago
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    37.7k V

    JNO has build limitations that SP just doesn't have.
    .
    One connection per connection point per part?!?!? What were they thinking?! Stuff such as hypno planes are straight up impossible in JNO due to the connection point limit
    .
    (The connection limit is arbitrarily set in the editor, raw XML editing can bypass this)

    +7 5 days ago
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    49.5k PlaneFlightX

    Meanwhile me turning it into ComplexPlanes after spending 3 years on 1 plane

    +2 5 days ago
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    What I want from JNO to be implemented to SP:
    1: Add rational symmetry
    2: Oxygen Tanks
    3: People
    4: Actually be able to go past the atmosphere
    5: That's all
    Yes

    +2 5 days ago
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    19.7k Axartar

    imo the lack of detail of pieces is actually a good thing from sp, allows you to model your own stuff from scratch, also I know the fixed it but in sr2 the rotational symmetry mirroring was insanely annoying

    +1 5 days ago
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    being 3d also helps a fair amount at creating a game with more depth (HEH)

    +1 5 days ago
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    36.9k Graingy

    simplanaz

    +1 5 days ago
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    73.9k Monarchii

    simpleplanes my beloved :3

    +3 5 days ago
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    siiiimmpllle pleaens
    mmmmm

    5 days ago
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    12.5k overlord5453

    Simply put, it's just simple.

    5 days ago