i've been trying to understand FT i like it, i think i can figured to some degree
but i can't understand whats the calculation work
i need help on explanation on how to use the trigonometry
heres the top line on PlanariaLabs 1partHUD
<alpha=#FF><size=0.8px><pos={tan(AngleOfSlip)*HudDistance*20;f3}px><voffset={(tan(AngleOfAttack)*HudDistance*10)+0.72;f3}px>{((tan(max(abs(AngleOfAttack),abs(AngleOfSlip)))*HudDistance*2<0.8)&abs(AngleOfSlip)<90)?"<rotate=90>-</rotate>":""}
<pos={tan(AngleOfSlip)*HudDistance*20;f3}px><voffset={(tan(AngleOfAttack)*HudDistance*10)+0.45;f3}px>{((tan(max(abs(AngleOfAttack),abs(AngleOfSlip)))*HudDistance*2<0.8)&abs(AngleOfSlip)<90)?"<mspace=0.27px>-?-<mspace=1px>":""}
<size=0.5px><mspace=0.33px><voffset=0.5425px>-<voffset=0.4085px>W<voffset=0.5425px>-<mspace=1px>
i believe its for the trajectory vector thing.
in the first line, theres <pos>
why use tan
and how to measure huddistance
also wheres the *20
comes from & whats ;f3
for
and the <voffset>
"(*10)+0.72;f3
also the </rotate>
does other also work? like </mspace></pos>
(edit)
i dont understand why they become < its just `<
@SilverStar the one above is hud old version,before the gund predictor
i did downloaded updated one, i still cannot understand the formula
i thought for a moment, for the
Y
axis, usingvoffset=sin{pitchAngle}/180*a
for a is the amount space the text should movingbut its just not working right
@griges Look at the expression of the variable (download the original part if you don't have the custom variables)
@griges uhhh.....
@OverlordPrime yes that! 😁, can you teach me how? how to measure it
and can you give me example?
as
how to calculate the pitch ladder/horizon thing if i want to use this symbol  ̄  ̄
@griges you can measure it by finding the y axis difference between the text and cockpit.
@SilverStar yes its custom. but idk how to count it, like from camera to the text? but how to measure it 😅
also what document? if about the tags, i think i figured that part . i just dont understand the calculation and where the numbers from
thank you @OverlordPrime but i want text 😄 but yeah rotator can work now that i think of it
HudDistance
is probably a custom variable he made (and maybe same asf3
). On his post he note to add the custom variables and idk if you done it.The document posted below will help you a lot
It's easier said than done. I suggest you use multiple labels and rotators.
👍 thanks
i saw that i like it
i also want to make custom hud my own but i dont understand the calculation
With labels, most tags have closing tags (the ones with the slash in them). Here's a document explaining all the tags.
About the trigonometry, I have no idea. I modified the HUD to suit my own plane (2 years ago), and I just left some stuff as-is, including this.